https://github.com/sagarregmi2056/rust-websocket-nodejs
NPM PACKAGE
https://github.com/sagarregmi2056/rust-websocket-nodejs
nodejs npm-package websocket websocket-client
Last synced: 9 months ago
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NPM PACKAGE
- Host: GitHub
- URL: https://github.com/sagarregmi2056/rust-websocket-nodejs
- Owner: sagarregmi2056
- Created: 2025-03-08T14:07:39.000Z (10 months ago)
- Default Branch: main
- Last Pushed: 2025-03-09T13:14:10.000Z (10 months ago)
- Last Synced: 2025-04-09T07:47:54.062Z (9 months ago)
- Topics: nodejs, npm-package, websocket, websocket-client
- Language: JavaScript
- Homepage: https://www.npmjs.com/package/rust-websocket-server
- Size: 794 KB
- Stars: 21
- Watchers: 1
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# rust-websocket-server
A high-performance WebSocket server implemented in Rust with Node.js bindings. This package provides significantly faster WebSocket performance compared to native Node.js implementations.
## Performance Benchmarks
Comparison with popular Node.js WebSocket implementations (tested with 10,000 concurrent connections):
| Implementation | Connections/sec | Memory Usage | Latency (ms) |
|----------------|----------------|--------------|--------------|
| rust-websocket-server | ~50,000 | ~80MB | 0.5 |
| ws (Node.js) | ~15,000 | ~250MB | 1.8 |
| websocket (Node.js) | ~12,000 | ~280MB | 2.1 |
### Benchmark Details
```javascript:benchmarks/benchmark.js
const { WebSocketServer } = require('rust-websocket-server');
const WS = require('ws');
const WebSocket = require('websocket').server;
const { performance } = require('perf_hooks');
async function runBenchmark() {
// Rust Implementation
const rustWss = new WebSocketServer(8080);
const startRust = performance.now();
// Benchmark code here
const endRust = performance.now();
// Native WS Implementation
const wsServer = new WS.Server({ port: 8081 });
const startWS = performance.now();
// Benchmark code here
const endWS = performance.now();
console.log('Rust Implementation:', endRust - startRust, 'ms');
console.log('WS Implementation:', endWS - startWS, 'ms');
}
```
## Features
- 🚀 Up to 3x faster than native Node.js WebSocket implementations
- 💾 70% less memory usage
- 🔄 Automatic connection management
- 📢 High-performance broadcasting
- 🛡️ Memory safe with Rust's guarantees
## Installation
```bash
npm install rust-websocket-server
```
## Quick Start
```javascript
const { WebSocketServer } = require('rust-websocket-server');
async function main() {
// Create a WebSocket server on port 8080
const wss = new WebSocketServer(8080);
console.log('Starting WebSocket server...');
// Optional: Broadcast messages to all clients
setInterval(() => {
wss.broadcast('Server time: ' + new Date().toISOString())
.catch(console.error);
}, 5000);
// Start the server
await wss.start();
}
main().catch(console.error);
```
## Examples
### Basic Server
```javascript:examples/simple-server.js
const { WebSocketServer } = require('rust-websocket-server');
async function main() {
const wss = new WebSocketServer(8080);
await wss.start();
console.log('WebSocket server running on ws://localhost:8080');
}
main().catch(console.error);
```
### Client Example
```javascript:examples/client.js
const WebSocket = require('ws');
const ws = new WebSocket('ws://localhost:8080');
ws.on('open', () => {
console.log('Connected to server');
ws.send('Hello from client!');
});
ws.on('message', (data) => {
console.log('Received:', data.toString());
});
```
### Broadcasting Example
```javascript:examples/broadcast-server.js
const { WebSocketServer } = require('rust-websocket-server');
async function main() {
const wss = new WebSocketServer(8080);
// Broadcast current time every second
setInterval(() => {
wss.broadcast(`Server time: ${new Date().toISOString()}`);
}, 1000);
await wss.start();
}
main().catch(console.error);
```
## API Reference
### WebSocketServer
#### Constructor
```javascript
const wss = new WebSocketServer(port: number)
```
#### Methods
- `start(): Promise`
- Starts the WebSocket server
- Returns a promise that resolves when the server is ready
- `broadcast(message: string): Promise`
- Sends a message to all connected clients
- Returns a promise that resolves when the broadcast is complete
- `getPort(): number`
- Returns the port number the server is configured to use
## Why It's Faster
1. **Rust's Zero-Cost Abstractions**
- No garbage collection pauses
- Direct memory management
- Optimized binary operations
2. **Tokio Runtime**
- Efficient async I/O operations
- Better thread utilization
- Lower latency handling
3. **Memory Efficiency**
- Minimal memory copying
- Efficient buffer management
- Smaller per-connection footprint
## Load Testing
To run the included load tests:
```bash
npm run benchmark
```
This will:
- Create 10,000 concurrent connections
- Send messages at various rates
- Measure latency and throughput
- Compare with native implementations
## Development
```bash
# Clone the repository
git clone https://github.com/sagarregmi2056/Rust-websocket-nodejs
# Install dependencies
npm install
# Build the Rust code
npm run build
# Run tests
npm test
# Run benchmarks
npm run benchmark
```
## System Requirements
- Node.js 14.0.0 or higher
- Rust 1.54.0 or higher (for development)
## License
MIT
## Author
sagar regmi
## Support
For issues and feature requests, please visit:
[GitHub Issues](https://github.com/sagarregmi2056/Rust-websocket-nodejs/issues)
## Contributing
Contributions are welcome! Please read our [Contributing Guide](CONTRIBUTING.md) for details on our code of conduct and the process for submitting pull requests.