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https://github.com/sakirsensoy/genv
Genv is a library for Go (golang) that makes it easy to read and use environment variables in your projects. It also allows environment variables to be loaded from the .env file.
https://github.com/sakirsensoy/genv
configuration dotenv environment environment-variables golang
Last synced: about 2 months ago
JSON representation
Genv is a library for Go (golang) that makes it easy to read and use environment variables in your projects. It also allows environment variables to be loaded from the .env file.
- Host: GitHub
- URL: https://github.com/sakirsensoy/genv
- Owner: sakirsensoy
- License: mit
- Created: 2019-07-15T10:25:57.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2019-07-27T11:56:32.000Z (over 5 years ago)
- Last Synced: 2024-07-31T20:44:28.996Z (4 months ago)
- Topics: configuration, dotenv, environment, environment-variables, golang
- Language: Go
- Homepage:
- Size: 26.4 KB
- Stars: 37
- Watchers: 2
- Forks: 4
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# genv
[![Build Status](https://travis-ci.org/sakirsensoy/genv.svg?branch=master)](https://travis-ci.org/sakirsensoy/genv) [![Go Report Card](https://goreportcard.com/badge/github.com/sakirsensoy/genv)](https://goreportcard.com/report/github.com/sakirsensoy/genv) [![Coverage Status](https://coveralls.io/repos/github/sakirsensoy/genv/badge.svg?branch=master)](https://coveralls.io/github/sakirsensoy/genv?branch=master) [![GoDoc](https://godoc.org/github.com/sakirsensoy/genv?status.svg)](https://godoc.org/github.com/sakirsensoy/genv)
Genv is a library for Go (golang) that makes it easy to read and use environment variables in your projects. It also allows environment variables to be loaded from the .env file.
## Installation
```shell
go get github.com/sakirsensoy/genv
```## Usage
Create a `.env` file in the root directory of your project and enter the environment variables you want to use:
```shell
# .env
APP_HOST=localhost
APP_PORT=1234
APP_DEBUG=true
```In the meantime, it is optional to use the `.env` file. You can also send environment variables to your project in classic ways:
```shell
APP_HOST=localhost ./myproject
```Rather than using your environment variables directly in your project, it is better to map and match them with a struct. Below you can see how we get our application parameters from environment variables:
```go
// config/config.go
package configimport "github.com/sakirsensoy/genv"
type appConfig struct {
Host string
Port int
Debug bool
}var App = &appConfig{
Host: genv.Key("APP_HOST").String(),
Port: genv.Key("APP_PORT").Default(8080).Int(),
Debug: genv.Key("APP_DEBUG").Default(false).Bool(),
}
```In `main.go` we first include the package that allows you to automatically load the environment variables from the .env file. Then we can include and use the parameters defined in `config.go`:
```go
// main.go
package mainimport (
_ "github.com/sakirsensoy/genv/dotenv/autoload""fmt"
"myproject/config"
)func main() {
fmt.Println(config.App.Host) // localhost
fmt.Println(config.App.Port) // 1234
fmt.Println(config.App.Debug) // true
}
```### Accessing Environment Variables
Genv provides an easy-to-use API for accessing environment variables.
> First we specify the key to the variable want to access
```go
var env = genv.Key("MY_VARIABLE")
```> Define default value (optional)
```go
env = env.Default("default_value")
```> Finally, we specify the type of the environment variable and pass its contents to another variable
```go
var myVariable = env.String()
```### Supported Variable Types
Genv provides support for the following data types:
- `String()`: Returns data of **String** type
- `Int()`: Returns data of **Int32** type
- `Float()`: Returns data of **Float64** type
- `Bool()`: Returns data of **Bool** typeFor other types, you can use type conversion:
```go
var stringValue = genv.Key("KEY").String()
var byteArrayValue = []byte(stringValue)
```## Contributing
Thanks in advance for your contributions :) I would appreciate it if you make sure that the API remains simple when developing.
*code changes without tests will not be accepted*
1. Fork it
2. Create your feature branch (`git checkout -b my-new-feature`)
3. Commit your changes (`git commit -am 'Added some feature'`)
4. Push to the branch (`git push origin my-new-feature`)
5. Create new Pull Request## License
© Şakir Şensoy, 2019 ~ time.Now()
Released under the [MIT License](https://github.com/sakirsensoy/genv/blob/master/LICENSE)