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https://github.com/samme/phaser-plugin-debug-draw

Debug display for Phaser 3
https://github.com/samme/phaser-plugin-debug-draw

phaser phaser-plugin phaser3 phaser3-plugin

Last synced: 2 months ago
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Debug display for Phaser 3

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![Preview](./preview.png)

Phaser 3 Debug Draw Plugin
==========================

See [demos](https://codepen.io/collection/GomapQ), [screenshots](https://phaser.discourse.group/t/debug-draw-plugin-phaser-3/4480).

It shows:

- Game Objects with origin, bounds, rotation, input
- Bitmap Masks
- Input pointers
- Camera bounds, deadzone, and follow target
- Lights

It doesn't show:

- Game Objects in Containers
- Blitter Bobs
- Particle Emitters

Install
-------

The current version of the plugin requires Phaser v3.53.0 or later. It should work with Phaser v3.80.0-beta.2 as well, but if you're installing the plugin with npm you'll need to use `--force`.

### Browser / UMD

Download and add the [plugin UMD script](dist/phaser-plugin-debug-draw.umd.js):

```html

```

Or use the CDN scripts:

```html

```

Then add to your game config:

```js
/* global PhaserDebugDrawPlugin */

new Phaser.Game({
plugins: {
scene: [
{ key: 'DebugDrawPlugin', plugin: PhaserDebugDrawPlugin, mapping: 'debugDraw' }
]
}
});
```

Or if you would rather activate the plugin per scene:

```js
/* global PhaserDebugDrawPlugin */

new Phaser.Game({
plugins: {
scene: [{ key: 'DebugDrawPlugin', plugin: PhaserDebugDrawPlugin }]
},
scene: [
new Phaser.Scene({
key: 'debugDrawScene',
plugins: [
...Phaser.Plugins.DefaultPlugins.DefaultScene,
'DebugDrawPlugin'
]
}),
new Phaser.Scene({
key: 'noDebugDrawScene'
})
]
});
```

### Module

```js
import DebugDrawPlugin from 'phaser-plugin-debug-draw';

new Phaser.Game({
plugins: {
scene: [
{ key: 'DebugDrawPlugin', plugin: DebugDrawPlugin, mapping: 'debugDraw' }
]
}
});
```

### Quick Load

Add to your first scene:

```js
function preload () {
this.load.scenePlugin(
'PhaserDebugDrawPlugin',
'https://cdn.jsdelivr.net/npm/[email protected]',
'debugDraw',
'debugDraw'
);
}
```

### Load from Console

Given a global variable `game`:

```js
game.scene
.getScenes(true)[0]
.load
.scenePlugin(
'PhaserDebugDrawPlugin',
'https://cdn.jsdelivr.net/npm/[email protected]',
'debugDraw',
'debugDraw'
)
.start();
```

Options
-------

Set properties on the plugin instance, e.g.,

```js
// In scene `init()` or `create()`:
this.debugDraw.showPointers = false;
```

See `console.log(this.debugDraw)` for all the options.

Position & Bounds
-----------------

It draws a dot on the Game Object's `x`, `y`.

If the Game Object has an origin, it also draws a rectangle from the origin with dimensions (`displayWidth`, `displayWidth`) or (`height`, `width`).

Mesh & Rope
-----------

```js
// In scene `create()`:
mesh.setDebug(this.debugDraw.graphic);
rope.setDebug(this.debugDraw.graphic);
```