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https://github.com/samme/phaser-plugin-game-scale

Scale or resize the game canvas. Phaser v3.15 only
https://github.com/samme/phaser-plugin-game-scale

phaser phaser-plugin phaser3 phaser3-plugin

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Scale or resize the game canvas. Phaser v3.15 only

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Phaser 3 Game Scale Plugin
==========================

Scale or resize the game canvas. [Demo][1]

This is for Phaser v3.15 (or earlier) only. Since Phaser 3.16 use the [Scale Manager][2] instead.

[1]: https://codepen.io/samme/full/oQePbP/
[2]: https://photonstorm.github.io/phaser3-docs/Phaser.Scale.ScaleManager.html

Modes
-----

- `fit` — scale the canvas up or down to fit the container, and within min/max lengths (if set).
- `resize` — change the game dimensions to fit the container, and within min/max lengths (if set).
- `resize-and-fit` — resize within min/max lengths, then scale the canvas to fit any remaining space within the container.
- `none` — set the canvas scale to 100%.

The default mode is `fit`.

Use
---

```javascript
new Phaser.Game({
// ...
plugins: {
global: [{
key: 'GameScalePlugin',
plugin: Phaser.Plugins.GameScalePlugin,
mapping: 'gameScale',
data: {/* See 'Configuration' */}
}]
}
// ...
});
```

If you're using ES6 modules, you can use the default export instead:

```javascript
import GameScalePlugin from 'phaser-plugin-game-scale';

new Phaser.Game({
// ...
plugins: {
global: [{
key: 'GameScalePlugin',
plugin: GameScalePlugin,
mapping: 'gameScale',
data: {/* See 'Configuration' */}
}]
}
// ...
});
```

Set the scale mode:

```javascript
// Within a scene:
this.gameScale.setMode('resize');
```

Listen to a scene's `resize` event to react to game size changes.

See the [examples](./examples/) for details.

Configuration
-------------

These are the default settings:

```javascript
{
debounce: false,
debounceDelay: 50, // Debounce interval, in ms
maxHeight: Infinity,
maxWidth: Infinity,
minHeight: 0,
minWidth: 0,
mode: 'fit',
resizeCameras: true, // Resize each scene camera when resizing the game
snap: null, // Snap interval, in px
}
```

```javascript
// Within a scene:
this.gameScale.configure({/* … */});
```