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https://github.com/samuelasherrivello/rmc-mini-mvcs-godot

A plugin for the Godot Game Engine. The RMC Mini Mvcs Architecture.
https://github.com/samuelasherrivello/rmc-mini-mvcs-godot

architecture best-practices csharp godot-engine mvc-architecture

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A plugin for the Godot Game Engine. The RMC Mini Mvcs Architecture.

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# RMC Mini Mvcs Architecture - (Godot Engine Plugin)

>Separate the important concerns of your game logic

to make your games more readable, scalable, and maintainable.

Rivello Multimedia Consulting offers this Mvcs ([Mode-View-Controller-Service](https://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller-service)) architecture for the [Godot Engine](https://godotengine.org/).

Create your projects with confidence, performance, and scalability.


**Highlights**

* **Does NOT require** any autoload, interface, nor baseclass.
* **Compatible with** nodes, resources, and classes.
* **Compatible with** GDScript, C#, and C++




# Table of Contents

1. [Getting Started](#getting-started)
1. [Examples](#examples)
1. [Resources](#resources)
1. [Credits](#credits)




## Getting Started

1. Download this repo (*.zip or *.git)
1. Save repo as `[RepoName]`
1. Download `DOTNET` version of the [Godot Engine](https://godotengine.org/)
1. Create/open a Godot Project
1. Complete the `Prerequisites` steps from [Godot C# Basics](https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html)
1. Create/open folder `[ProjectName]/addons/`
1. Install any dependencies
* **Optional**: [gdUnit4](https://github.com/MikeSchulze/gdUnit4) - Add if you want to run RMC's included unit tests. Project compiles with or without this plugin
* **Required**: [rmc-mingleton](https://github.com/SamuelAsherRivello/rmc-mingleton) - Project requires this core functionality
1. Copy folder from `[RepoName]/addons/[PluginName]` to `[ProjectName]/addons/[PluginName]`
1. Create the C# Solution via `Godot Menu → Project → Tools → C# → Create C# Solution`
1. Build the C# Solution via (🔨) Icon in upper right of editor (or Control-B)
1. Activate the plugin via `Godot Menu → Project → Project Settings → Plugins → [PluginName] → Enabled`
1. Enjoy!




## Examples

### (Beginner)

#### Example01_Clock

| Screenshot | Diagram |
|---|---|
| | |

#### Example01_Clock

| Screenshot | Diagram |
|---|---|
| | |

#### Example04_Score

| Screenshot | Diagram |
|---|---|
| | |

### (Advanced)

#### Example01_MultiScene

| Screenshot | Diagram |
|---|---|
| | |




## Resources

* Samuel Asher Rivello's Godot Portfolio - Articles, Repos, & Tips
* Samuel Asher Rivello's Godot Template - Ideal starting point for new projects
* Samuel Asher Rivello's Unity Article — Project Structure Best Practices - Ideal setup
* Samuel Asher Rivello's Unity Article — C# Coding Standards - Naming, conventions, more!




## Credits

**Creator**

- Samuel Asher Rivello
- Over 25 years XP with game development (2024)
- Over 11 years XP with Unity (2024)

**Contact**

- Twitter - @srivello
- Git - Github.com/SamuelAsherRivello
- Resume & Portfolio - SamuelAsherRivello.com
- LinkedIn - Linkedin.com/in/SamuelAsherRivello <--- Say Hello! :)

**License**

* Provided as-is under MIT License
* Copyright © 2024 Rivello Multimedia Consulting, LLC