https://github.com/sandysanthosh/three.js
Three.js
https://github.com/sandysanthosh/three.js
Last synced: 6 months ago
JSON representation
Three.js
- Host: GitHub
- URL: https://github.com/sandysanthosh/three.js
- Owner: sandysanthosh
- License: apache-2.0
- Created: 2024-02-17T07:48:11.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2024-02-17T07:59:54.000Z (almost 2 years ago)
- Last Synced: 2025-02-28T20:57:00.394Z (11 months ago)
- Size: 11.7 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Three.js
Three.js is an open-source JavaScript library that you can use to create dynamic and interactive websites with **2D and 3D graphics**. With Three.js, you can render **3D graphics** directly inside the browser. You can do fantastic stuff using Three.js by adding animations or logic and even turning your website into a game. Ricardo Cabello (or mrdoob in GitHub) released Three.js in 2010 and maintained a great open-source community.
Three.js is an open-source, lightweight, cross-browser, general-purpose JavaScript library. **Three.js** uses **WebGL** behind the scenes, so you can use it to render Graphics on an HTML element in the browser. Since Three.js uses JavaScript, you can interact with other** web page elements**, add **animations** and **interactions**, and even create a **game with some logic**
### Why use Three.js?
The following features make Three.js an excellent library to use.
You can create complex **3D graphics **by just using JavaScript.
You can create **Virtual Reality (VR)** and **Augmented Reality (AR)** scenes inside the browser.
Since it uses WebGL, it has cross-browser support. Many browsers support it.
You can add various materials, textures and animate 3D objects.
You can also load and work on objects from other 3D modeling software.
### Three.min.js:
### NPM:
npm install three
### Js class:
import * as THREE from 'three'
### Virtual Reality (VR) content to an HTML page, you can use the WebVR API or the newer WebXR API, depending on browser support and your specific requirements. Here's a basic example of how to add VR content using the WebVR API::
```
VR Example
```