https://github.com/sc2ad/dungeonoftheendless-mod
A variety of Mods for DotE!
https://github.com/sc2ad/dungeonoftheendless-mod
dote dungeon-of-the-endless mod partiality
Last synced: over 1 year ago
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A variety of Mods for DotE!
- Host: GitHub
- URL: https://github.com/sc2ad/dungeonoftheendless-mod
- Owner: sc2ad
- License: mit
- Created: 2018-11-03T04:05:38.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2019-07-22T01:00:28.000Z (about 7 years ago)
- Last Synced: 2025-02-10T22:30:19.277Z (over 1 year ago)
- Topics: dote, dungeon-of-the-endless, mod, partiality
- Language: C#
- Homepage: https://github.com/DustDevil-Modding-Tool
- Size: 3.7 MB
- Stars: 4
- Watchers: 3
- Forks: 0
- Open Issues: 13
-
Metadata Files:
- Readme: README.md
- License: LICENSE
- Code of conduct: CODE_OF_CONDUCT.md
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README
# DungeonOfTheEndless-Mod
This is a compilation of some mods that I use for DotE and the framework to support them.
## Tutorial
There are a few steps that you must take in order to properly use these mods.
### Setup
**PLEASE FOLLOW THIS AS BEST AS YOU CAN, IF YOU DO NOT, THE MODS WON'T LOAD AND YOU MAY HAVE TO REINSTALL YOUR GAME!**
1. Make sure you have opened `DungeonoftheEndless.exe` at least once. This is an important step, as if you decide to reinstall, make sure you launch it before following the steps below. If you already have a previous version of `BepInEx` installed, be prepared to replace it.
2. Download `BepInEx.zip` and `Mods.zip` from [the releases page](https://github.com/sc2ad/DungeonOfTheEndless-Mod/releases)
3. Extract `BepInEx.zip` into your `DungeonoftheEndless.exe` folder, this is commonly located at: `C:\Program Files (x86)\Steam\steamapps\common\Dungeon of the Endless`
4. Run the game again, nothing should have changed (game-wise).
5. Copy any of the mods from `Mods.zip` and place them into the `BepInEx/plugins` folder at the same location as your `DungeonoftheEndless.exe`.
6. Run the game and enjoy your mods!
* If you have problems loading mods, contact me on Discord at: Sc2ad#8836 or open a GitHub Issue.
* Please note that you can change various configuration of these mods in their respective config files, which are generated (by default) in the `BepInEx/config` directory after loading them for the first time.