https://github.com/schmod/delivery-button
Particle Internet Button thing that sends a message when lunch arrives
https://github.com/schmod/delivery-button
Last synced: 3 months ago
JSON representation
Particle Internet Button thing that sends a message when lunch arrives
- Host: GitHub
- URL: https://github.com/schmod/delivery-button
- Owner: schmod
- Created: 2019-10-13T23:34:12.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2019-10-18T17:12:32.000Z (over 6 years ago)
- Last Synced: 2025-01-18T15:51:18.875Z (about 1 year ago)
- Language: C++
- Homepage:
- Size: 3.91 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# sweetbot
A Particle project named sweetbot. This is a simple button application that sends an event when pressed between 11AM and 1PM, limited to one time per day.
## Welcome to your project!
Every new Particle project is composed of 3 important elements that you'll see have been created in your project directory for sweetbot.
#### `/src` folder:
This is the source folder that contains the firmware files for your project. It should _not_ be renamed.
Anything that is in this folder when you compile your project will be sent to our compile service and compiled into a firmware binary for the Particle device that you have targeted.
If your application contains multiple files, they should all be included in the `src` folder. If your firmware depends on Particle libraries, those dependencies are specified in the `project.properties` file referenced below.
#### `.ino` file:
This file is the firmware that will run as the primary application on your Particle device. It contains a `setup()` and `loop()` function, and can be written in Wiring or C/C++. For more information about using the Particle firmware API to create firmware for your Particle device, refer to the [Firmware Reference](https://docs.particle.io/reference/firmware/) section of the Particle documentation.
#### `project.properties` file:
This is the file that specifies the name and version number of the libraries that your project depends on. Dependencies are added automatically to your `project.properties` file when you add a library to a project using the `particle library add` command in the CLI or add a library in the Desktop IDE.
## Adding additional files to your project
#### Projects with multiple sources
If you would like add additional files to your application, they should be added to the `/src` folder. All files in the `/src` folder will be sent to the Particle Cloud to produce a compiled binary.
#### Projects with external libraries
If your project includes a library that has not been registered in the Particle libraries system, you should create a new folder named `/lib//src` under `/` and add the `.h`, `.cpp` & `library.properties` files for your library there. Read the [Firmware Libraries guide](https://docs.particle.io/guide/tools-and-features/libraries/) for more details on how to develop libraries. Note that all contents of the `/lib` folder and subfolders will also be sent to the Cloud for compilation.
## Compiling your project
When you're ready to compile your project, make sure you have the correct Particle device target selected and run `particle compile ` in the CLI or click the Compile button in the Desktop IDE. The following files in your project folder will be sent to the compile service:
- Everything in the `/src` folder, including your `.ino` application file
- The `project.properties` file for your project
- Any libraries stored under `lib//src`