https://github.com/schollz/blndr
a quantized delay for monomes norns
https://github.com/schollz/blndr
monome norns norns-script
Last synced: about 1 year ago
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a quantized delay for monomes norns
- Host: GitHub
- URL: https://github.com/schollz/blndr
- Owner: schollz
- License: mit
- Created: 2020-08-05T00:47:52.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2021-01-15T17:54:41.000Z (over 5 years ago)
- Last Synced: 2025-04-19T23:34:16.938Z (about 1 year ago)
- Topics: monome, norns, norns-script
- Language: Lua
- Homepage: https://llllllll.co/t/blndr
- Size: 29.3 KB
- Stars: 5
- Watchers: 3
- Forks: 2
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README

this is `blndr` - my first patch for [norns](https://monome.org/docs/norns/). `blndr` is a quantized delay with optional time bending effects in the stereo field.
## demo
## requirements
- norns
- line-in
## documentation
the line-in audio is fed into a delay loop for a duration of one quarter note, so it automatically becomes quantized to the `bpm` (ENC1). the amount of delay can be dialed in with `level` (ENC2) and `feedback` (K1+ENC2).

the delay loop is randomly time shifted based on the probability from the `spin` parameter (ENC3). the audio from the delay loop is then fed into a second delay loop that is also time shifted and panned randomly.
the K2/3 are used to quickly speed up/down the bpm to 1/3 intervals to get some cool polyrhythms (good for drums).
you can use K1+K2 to mute incoming audio.
you can use K1+K3 to switch to reverse mode.
## my other patches
- [barcode](https://github.com/schollz/barcode): replays a buffer six times, at different levels & pans & rates & positions, modulated by lfos on every parameter.
## thanks
this would not have been possible without the stellar [softcut tutorial](https://monome.org/docs/norns/softcut/) and inspiration of randomizing speed shifts from [bounds](https://llllllll.co/t/bounds/23336).
## license
MIT
