https://github.com/schollz/raw
https://github.com/schollz/raw
Last synced: 6 months ago
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- Host: GitHub
- URL: https://github.com/schollz/raw
- Owner: schollz
- License: mit
- Created: 2022-03-30T20:35:45.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-07-03T15:10:24.000Z (over 3 years ago)
- Last Synced: 2025-04-11T19:06:47.682Z (6 months ago)
- Language: Go
- Size: 1.4 MB
- Stars: 16
- Watchers: 3
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# raw
random audio workstation. basically a command-line program to generate entire songs from short sample loops. this software was used to create [paracosms](https://infinitedigits.bandcamp.com/album/paracosms), a new album by infinite digits.
for me, making an album of music means devising a single process of making music and using that process to generate tracks. my past processes were focused on melody and harmony. for [*generations*](https://infinitedigits.bandcamp.com/album/generations) I found a process around generative chord changes. for [*18,000*](https://infinitedigits.bandcamp.com/album/18000) I used a coding framework to write small snippets for generative audio. for [*at the place*](https://infinitedigits.bandcamp.com/album/at-the-place) I tried to devise a paper-and-pen method of developing melodies.
in this current process I'm focusing on effects and structure. I plan on only using samples and trying to elevate the samples by restructuring and juxtaposed effects chains - and have its creation based entirely in a terminal. this current project is based off my other projcets [dnb.lua](https://github.com/schollz/dnb.lua), [makebreakbeat](https://github.com/schollz/makebreakbeat/), and [sampswap](https://github.com/schollz/sampswap/). this one should be better capable of cross-platformability.
read more about the process on [my blog](https://schollz.com/blog/paracosms/).
## requirements
- sox
- supercollider`sox` [can be downloaded here](https://sourceforge.net/projects/sox/) (or Linux: `apt get sox`).
SuperCollider is spread across several places (because you'll need to install all the plugins):
- [SuperCollider](https://supercollider.github.io/downloads)
- [SuperCollider sc3-plugins](http://supercollider.github.io/sc3-plugins/)
- [SuperCollider mi-ugens](https://github.com/v7b1/mi-UGens/releases)
- [SuperCollider ported plugins](https://github.com/madskjeldgaard/portedplugins/releases)you can click those links to download the files for your system. its also possible to install them by source (i.e. for Raspberry Pi where binaries aren't available):
```
git clone https://github.com/schollz/raw && cd raw
sudo apt install cmake
make supercollider
make sc3plugins
make miugens
make portedplugins
```## usage
```
> git clone https://github.com/schollz/raw
> cd raw
> go build -v
> ./raw stemstitch --config example/config.toml
```## confg file
see `config-example.toml` and its directory for how to structure samples for a song and add configuration. basically, the config file lets you setup the song structure for each track, and setup effects based on probabilities (0-1).
## license
MIT