https://github.com/sdragonx/glshader
glsl include
https://github.com/sdragonx/glshader
gles glsl include opengl shader
Last synced: 10 months ago
JSON representation
glsl include
- Host: GitHub
- URL: https://github.com/sdragonx/glshader
- Owner: sdragonx
- Created: 2022-01-24T06:30:19.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2023-12-15T16:03:44.000Z (over 2 years ago)
- Last Synced: 2025-06-13T06:05:54.299Z (10 months ago)
- Topics: gles, glsl, include, opengl, shader
- Language: C++
- Homepage:
- Size: 21.5 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# glshader
glsl include 的实现。
## 简介
glsl include 的实现,使用 C++ 标准库(c++98),实现了磁盘文件的支持。此库代码简短,并且可以将错误代码正确定位到相关文件。**只支持简单 #include 标记,对于 #define 没有进行解析,通过 #if #else 等预处理命令 include 的方式暂时没有实现**。
## 例子
```
glshader shader;
shader.load("../assets/shader/test.frag");
GLuint id = shader.compile(GL_FRAGMENT_SHADER, true); // 开启调试显示
```
### 生成的调试信息,就是解析 include 组合之后的代码
```
1:
2: #version 330 core
3:
4: //#include "../assets/shader/typedef.glsl"
5:
6: //#version 330 core
...
213:
214: VERTEX v;
215:
216: FragColor = frag_color * vec4(light_color, 1.0) * texture_color * get_color(v);
217: }
218: // end ../assets/shader/test.frag
```
### 错误日志显示
```
glsl> ERROR: Fragment Shader: "../assets/shader/test.frag"
0:11: 'aa' : syntax error syntax error
```