Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/seanpile/elm-orbit-controls

An Elm library that provides the ability to orbit an object in space around a target
https://github.com/seanpile/elm-orbit-controls

elm elm-lang

Last synced: about 1 month ago
JSON representation

An Elm library that provides the ability to orbit an object in space around a target

Awesome Lists containing this project

README

        

# elm-orbit-controls
An Elm library that provides the ability to orbit an object in space around a target. This library is a port of other orbit control implementations:

* [orbit-controls](https://github.com/Jam3/orbit-controls)
* [three.js](https://github.com/mrdoob/three.js/blob/dev/examples/js/controls/OrbitControls.js)

# Dependencies

This project requires the use of the [elm-community/linear-algebra](https://github.com/elm-community/linear-algebra) package for Vectors and Matrices.

# Documentation

See the generated documentation in the [elm package repository](http://package.elm-lang.org/packages/seanpile/elm-orbit-controls/latest)

# Basic Example

```elm
import OrbitControls
import Math.Vector3 exposing (Vec3)

type alias Model = {
-- You must keep track of the state in your model
state: OrbitControls.State,

-- We want to orbit the camera around a target
cameraPosition: Vec3
}

-- Include a Msg that can receive Orbit events
type Msg =
OnOrbit OrbitControls.OrbitEvent

init : ( Model, Cmd Msg )
init =
( { state = OrbitControls.defaultState }, Cmd.none)

-- Add listeners to the DOM element you are embedding your content in
view : Model -> Html Msg
view model =
div (OrbitControls.listeners model.state OnOrbit)
[ WebGL.toHtml ... ]

update : Msg -> Model -> ( Model, Cmd Msg )
update msg model =
case msg of
OnOrbit event ->
let
( updatedCamera, updatedState ) =
OrbitControls.apply
event
( model.cameraPosition, model.state )

-- Do something with the new camera position
...
in
-- Keep track of the updated state
( { model | state = updatedState }, Cmd.none )

```