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https://github.com/sebastianhein/urp_kawase_blur
URP renderfeature test project
https://github.com/sebastianhein/urp_kawase_blur
blur kawase rendererfeature unity urp
Last synced: about 1 month ago
JSON representation
URP renderfeature test project
- Host: GitHub
- URL: https://github.com/sebastianhein/urp_kawase_blur
- Owner: sebastianhein
- Created: 2020-01-30T11:13:59.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2022-12-26T13:51:29.000Z (almost 2 years ago)
- Last Synced: 2024-08-04T02:09:20.522Z (5 months ago)
- Topics: blur, kawase, rendererfeature, unity, urp
- Language: C#
- Size: 114 KB
- Stars: 424
- Watchers: 13
- Forks: 77
- Open Issues: 16
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
## Universal Render Pipeline Kawase Blur Renderer Extension
This is a experimental RenderFeature implementation aiming to show multiple things:
* PostProcessing "like" effect in URP using ScriptableRenderFeatures
* how to render multiple passes using CommandBuffers in RenderFeatures
* how to do a simple yet effective blur, based on the Kawase blur as described in this [article](https://software.intel.com/en-us/blogs/2014/07/15/an-investigation-of-fast-real-time-gpu-based-image-blur-algorithms).Features:
* flexible downscaling
* variable number of blur passes
* store result in a temporary texture of blit to the current framebuffer
* simple milky-glass demoThis is how it looks.
![This is how it looks if the image appears.](blur.png)Developed with Unity 2019.3