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https://github.com/seblague/hydraulic-erosion


https://github.com/seblague/hydraulic-erosion

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# Hydraulic-Erosion
Simulating erosion to try make procedural terrains look a little more natural.
See my video on this project here: https://www.youtube.com/watch?v=eaXk97ujbPQ Interactive demo: https://sebastian.itch.io/hydraulic-erosion

To run this project you'll need to open it in the Unity game engine: https://unity3d.com/

Before:
![Before](https://i.imgur.com/c8BvDOj.jpg)
After 70k iterations of erosion:
![After](https://i.imgur.com/4p5Rmk4.png)

Resources:
https://www.firespark.de/resources/downloads/implementation%20of%20a%20methode%20for%20hydraulic%20erosion.pdf
http://ranmantaru.com/blog/2011/10/08/water-erosion-on-heightmap-terrain/