https://github.com/seblague/hydraulic-erosion
https://github.com/seblague/hydraulic-erosion
Last synced: about 1 year ago
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- Host: GitHub
- URL: https://github.com/seblague/hydraulic-erosion
- Owner: SebLague
- License: mit
- Created: 2019-02-21T11:32:29.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2024-01-04T21:38:11.000Z (over 2 years ago)
- Last Synced: 2025-03-27T19:15:52.258Z (about 1 year ago)
- Language: C#
- Homepage: https://www.youtube.com/watch?v=eaXk97ujbPQ
- Size: 20.6 MB
- Stars: 972
- Watchers: 46
- Forks: 152
- Open Issues: 5
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Hydraulic-Erosion
Simulating erosion to try make procedural terrains look a little more natural.
See my video on this project here: https://www.youtube.com/watch?v=eaXk97ujbPQ Interactive demo: https://sebastian.itch.io/hydraulic-erosion
To run this project you'll need to open it in the Unity game engine: https://unity3d.com/
Before:

After 70k iterations of erosion:

Resources:
https://www.firespark.de/resources/downloads/implementation%20of%20a%20methode%20for%20hydraulic%20erosion.pdf
http://ranmantaru.com/blog/2011/10/08/water-erosion-on-heightmap-terrain/