https://github.com/seblague/procedural-landmass-generation
Procedural Landmass Generation in Unity
https://github.com/seblague/procedural-landmass-generation
Last synced: about 1 year ago
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Procedural Landmass Generation in Unity
- Host: GitHub
- URL: https://github.com/seblague/procedural-landmass-generation
- Owner: SebLague
- License: mit
- Created: 2016-02-06T14:31:10.000Z (over 10 years ago)
- Default Branch: master
- Last Pushed: 2024-01-12T08:26:42.000Z (over 2 years ago)
- Last Synced: 2025-05-15T23:07:42.668Z (about 1 year ago)
- Language: C#
- Homepage: https://www.youtube.com/playlist?list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3
- Size: 22.3 MB
- Stars: 1,164
- Watchers: 70
- Forks: 600
- Open Issues: 36
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# Procedural-Landmass-Generation
Source code for the tutorial series found here: [Series Playlist](https://www.youtube.com/playlist?list=PLFt_AvWsXl0eBW2EiBtl_sxmDtSgZBxB3)
Source code starts at episode 02, since episode 01 was introductory and contained no programming.