https://github.com/seblague/ray-marching
https://github.com/seblague/ray-marching
Last synced: about 1 year ago
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- Host: GitHub
- URL: https://github.com/seblague/ray-marching
- Owner: SebLague
- License: mit
- Created: 2019-04-02T08:21:05.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2021-04-08T14:50:19.000Z (about 5 years ago)
- Last Synced: 2025-04-13T00:44:55.413Z (about 1 year ago)
- Language: C#
- Homepage: https://youtu.be/Cp5WWtMoeKg
- Size: 18.6 KB
- Stars: 1,063
- Watchers: 41
- Forks: 181
- Open Issues: 4
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Ray Marching
Experimenting with using ray marching to render signed distance functions in Unity.
This is just a test project, so beware! It is very unoptimized and incomplete.
See my video on this project here: https://www.youtube.com/watch?v=Cp5WWtMoeKg
To run this project you'll need to open it in the Unity game engine: https://unity3d.com/
Rendering of mandelbulb fractal:

Simple scene showing cutting and blending operations:
