https://github.com/seblague/ray-tracing
https://github.com/seblague/ray-tracing
Last synced: about 1 year ago
JSON representation
- Host: GitHub
- URL: https://github.com/seblague/ray-tracing
- Owner: SebLague
- License: mit
- Created: 2023-04-01T11:06:29.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2024-07-01T07:36:26.000Z (almost 2 years ago)
- Last Synced: 2025-03-29T21:05:15.205Z (about 1 year ago)
- Language: C#
- Homepage: https://youtu.be/Qz0KTGYJtUk
- Size: 6.64 MB
- Stars: 394
- Watchers: 3
- Forks: 33
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Ray-Tracing
A fairly simple (and slow) ray tracer, coded in C# and HLSL in the Unity engine.
You can watch some video about the project by clicking the images below.
[](https://youtu.be/Qz0KTGYJtUk)
[](https://www.youtube.com/watch?v=C1H4zIiCOaI)
Thanks to [Ray Tracing in One Weekend](https://raytracing.github.io) and [Casual Shadertoy Path Tracing](https://blog.demofox.org/2020/05/25/casual-shadertoy-path-tracing-1-basic-camera-diffuse-emissive/) and [How to Build a BVH](https://jacco.ompf2.com/2022/04/13/how-to-build-a-bvh-part-1-basics/)