Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/selimanac/nanowar-modplayer
Nanowar Game - Defold Mod Player Extension example
https://github.com/selimanac/nanowar-modplayer
chiptune defold defold-game-engine mod player
Last synced: about 1 month ago
JSON representation
Nanowar Game - Defold Mod Player Extension example
- Host: GitHub
- URL: https://github.com/selimanac/nanowar-modplayer
- Owner: selimanac
- Created: 2019-06-18T13:30:45.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2019-06-20T14:52:30.000Z (over 5 years ago)
- Last Synced: 2024-10-25T09:48:48.023Z (3 months ago)
- Topics: chiptune, defold, defold-game-engine, mod, player
- Language: Go
- Homepage: https://github.com/selimanac/defold-modplayer
- Size: 437 KB
- Stars: 2
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
![Nanowar](https://github.com/selimanac/nanowar-modplayer/blob/master/assets/ScreenShot.png?raw=true)
[Nanowar](https://github.com/benjames-171/defold-games) is developed by [Ben James](https://twitter.com/BenJames171). All credits goes to him.
I made some changes for testing [Mod Player](https://github.com/selimanac/defold-modplayer) extension. I hope I don't break things...- Added touch support for mobile testing
- Added 1 menu and 10 different level music for testing
- Added [Orthographic camera](https://github.com/britzl/defold-orthographic)You can test it on itch.io: https://selimanac.itch.io/mod-player-demo-nanowar
### Settings
Don't forget to set your files path in [main/data.lu](https://github.com/selimanac/nanowar-modplayer/blob/master/main/data.lua)a for [player.build_path(full_path:string)](https://github.com/selimanac/defold-modplayer#api)
```lua
-- MOD PLAYER
M.is_dev = true -- If you are building on Defold Editor then set it true. If you are bundling set it false
M.build_path = "" -- Full path for building on Defold Editor when developing: "/res/common/assets/"
```