https://github.com/sequential-ducks/hello_triangle
Rendering a triangle in OpenGL
https://github.com/sequential-ducks/hello_triangle
cmake cpp glad glew glfw gui opengl rendering vcpkg
Last synced: 24 days ago
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Rendering a triangle in OpenGL
- Host: GitHub
- URL: https://github.com/sequential-ducks/hello_triangle
- Owner: sequential-ducks
- Created: 2025-02-24T15:50:31.000Z (about 2 months ago)
- Default Branch: main
- Last Pushed: 2025-03-28T13:30:27.000Z (26 days ago)
- Last Synced: 2025-03-28T14:29:50.230Z (26 days ago)
- Topics: cmake, cpp, glad, glew, glfw, gui, opengl, rendering, vcpkg
- Language: C++
- Homepage:
- Size: 54.7 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# OpenGL Triangle Rendering Project
## Project Description
This project is a simple demonstration of OpenGL rendering where I have practiced drawing a basic triangle. The main objective was to understand the fundamentals of OpenGL, including setting up the environment, creating a window, and rendering a 2D shape. Credit to the turtorial at https://learnopengl.com/ for helping me.
## Features
- Set up an OpenGL context.
- Created a window.
- Rendered a triangle.## Screenshot

## Learning Outcomes
- Understanding of OpenGL pipeline.
- Experience with setting up an OpenGL context.
- Basic knowledge of shaders and rendering.
- Dependency managment with vcpkg
- Cmake project managment in c++