https://github.com/sertrafurr/deltarune-debug-script
Here is a script to enable the Debug mode on all Deltarune Chapters ! Feel free to report any error
https://github.com/sertrafurr/deltarune-debug-script
code csharp deltarune lua script scripts undertale undertalemodtool
Last synced: 7 months ago
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Here is a script to enable the Debug mode on all Deltarune Chapters ! Feel free to report any error
- Host: GitHub
- URL: https://github.com/sertrafurr/deltarune-debug-script
- Owner: SertraFurr
- Created: 2025-06-06T21:06:21.000Z (8 months ago)
- Default Branch: main
- Last Pushed: 2025-06-15T17:26:52.000Z (7 months ago)
- Last Synced: 2025-06-29T21:44:16.326Z (7 months ago)
- Topics: code, csharp, deltarune, lua, script, scripts, undertale, undertalemodtool
- Language: C#
- Homepage:
- Size: 26.4 KB
- Stars: 4
- Watchers: 0
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
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README
# Deltarune Debug Mode Script
# 🚨 USE THE ONE BUILT-in UNDERTALEMODTOOL, this version is a fully fixed version of mine !
This script enables debug mode permanently in Deltarune Chapter 3.
## Requirements
- UndertaleModTool
## Instructions
1. Open UndertaleModTool
2. Load the `data.win` file from the `(CHAPTER)_windows` folder
3. Go to **Scripts** → **Run other script**
4. Select and run the debug script from this repository
# FILES
2 Files are availables
- `EnableDebugMod.csx` Only for the people who needs the debug mod value set to 1 (and a fixed unset value)
- `EnableDeltaruneDebugAllVariables.csx` For all of the debugs variables set to 1
## What it does
- Changes `global.debug = 0` to `global.debug = 1` in the game's initialization code
- Enables debug mode permanently when the game starts
## Note
Make sure to backup your original `data.win` file before applying any modifications.