https://github.com/servb/korge-zombie-bird
A Flappy Bird Remake using KorGE
https://github.com/servb/korge-zombie-bird
game korge kotlin
Last synced: about 1 year ago
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A Flappy Bird Remake using KorGE
- Host: GitHub
- URL: https://github.com/servb/korge-zombie-bird
- Owner: SerVB
- License: mit
- Created: 2020-06-20T20:16:12.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2020-07-09T21:30:24.000Z (almost 6 years ago)
- Last Synced: 2025-05-12T13:15:10.933Z (about 1 year ago)
- Topics: game, korge, kotlin
- Language: Kotlin
- Homepage: https://servb.github.io/korge-zombie-bird-distribution/
- Size: 113 KB
- Stars: 9
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
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README
# KorGE Zombie Bird
A Flappy Bird Remake using KorGE.
Play online: .
## Origin
This app is heavily based on [Kilobolt's LibGDX Zombie Bird Tutorial](http://www.kilobolt.com/zombie-bird-tutorial-flappy-bird-remake.html).
I've tried to ask if I can do that but the help web site isn't working and there is no response via e-mail:
```
Hi!
We no longer offer technical support via email. If you need assistance with coding or have general questions, please see help.kilobolt.com for a quick response!
For all other inquiries, we will get back to you as soon as possible.
Kind regards,
Kilobolt, LLC
```
I've tried to find other contact methods but there has been no success. So I've decided that there is no prohibition to use that tutorial in derivative works.
## Plans
- [ ] Implement it fully. By the way, it's my first KorGE project.
- [ ] Resolve TODOs [left in code](https://github.com/SerVB/korge-zombie-bird/search?q=todo&unscoped_q=todo) and refactor (investigate patterns in other KorGE samples) — code from LibGDX tutorial is quite low-level.
- [ ] Set up GitHub actions to build the game for the most platforms.
- [ ] Write a tutorial in English and publish it at (it's going to be huge).
- [ ] Make a translation to Russian and publish it at .
Any feedback on any stage will be appreciated! I will also ask many questions in Slack at every stage myself ;)
## Credits
- **Kilobolt** for providing a LibGDX tutorial that inspired me to make games in general and writing this remake in particular.
- **@eliotik** for translating that tutorial and letting me try it.
- **KorGE Team** for providing a Kotlin Multiplatform game framework.
- **Everyone who answered and gave feedback in Slack** for prompt assistance.