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https://github.com/sethbarberee/azurlanesorter
https://github.com/sethbarberee/azurlanesorter
Last synced: about 21 hours ago
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- Host: GitHub
- URL: https://github.com/sethbarberee/azurlanesorter
- Owner: SethBarberee
- Created: 2018-12-17T03:55:17.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2024-03-30T18:01:14.000Z (10 months ago)
- Last Synced: 2024-11-23T07:29:18.824Z (2 months ago)
- Language: Python
- Size: 124 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
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README
# Azur Lane Sorter
So how did this little thing happen? I got bored and was playing Azur Lane. Team comp can be tough (especially for noobs like me) which is why I thought to make this little script to help determine what my comp should be.
## Current Design
* Use the LV 100 stats from Azur Lane Wiki (see data_scrape.py)
* Put them into a data file
* Import them and sort to produce the best formation based on user's preference
* Able to filter based on class, nation, and rarity... wanna make it better
instead of having to call the function multiple times
* TODO: Set bounds on number of each class needed (i.e. # of Carriers or Battleships)
* Produce the ideal formation