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https://github.com/sewer56/sewer56.sonicriders
A C# library designed for the use of hacking with Reloaded Mod Loader which provides definitions, implementations and direct memory access to the game's functions, variables and structures.
https://github.com/sewer56/sewer56.sonicriders
Last synced: 19 days ago
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A C# library designed for the use of hacking with Reloaded Mod Loader which provides definitions, implementations and direct memory access to the game's functions, variables and structures.
- Host: GitHub
- URL: https://github.com/sewer56/sewer56.sonicriders
- Owner: Sewer56
- License: gpl-3.0
- Created: 2018-07-14T17:39:06.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2024-05-16T12:42:38.000Z (6 months ago)
- Last Synced: 2024-05-17T02:19:12.844Z (6 months ago)
- Language: C#
- Size: 310 KB
- Stars: 4
- Watchers: 4
- Forks: 0
- Open Issues: 1
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE.md
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README
# Introduction
Sewer56.SonicRiders is an easy to use, and complete to all reverse engineering knowledge of the game C# library designed for the use of hacking with Reloaded II. The library provides definitions, implementations and direct memory access to all of the known game's functions, variables and structures.
## Usage
### API
*Sewer56.SonicRiders.API* provides you with direct easy access to API that allows you to easily perform various different actions such as editing different data structures through the use of pointer wrappers - allowing you to easily edit memory on the fly.
Example:
```csharp
Player.Players[0].ExtremeGear = Structures.Enums.ExtremeGear.TurboStar;
```### Functions
*Sewer56.SonicRiders.Functions* provides you with a huge listing of game functions. These functions can be easily called or hooked.
**Calling Example**
```csharp
Functions.GetInputs.GetWrapper()(/* No Parameters */);
```**Hooking Example**
```csharp
_blockInputsHook = Functions.GetInputs.Hook(BlockGameInputsIfEnabled).Activate();private int BlockGameInputsIfEnabled()
{
// Skips game controller input obtain function is menu is open.
if (!_isEnabled)
return _blockInputsHook.OriginalFunction();return 0;
}
```### Structures
*Sewer56.SonicRiders.Structures* provides the various different structures, enumerables and other custom definitions for the game:```csharp
public struct RunningPhysics2
{
///
/// The maximum speed until a switch to gear 2 is performed.
///
public float GearOneMaxSpeed;///
/// The maximum speed of gear 2.
///
public float GearTwoMaxSpeed;///
/// Defines the speed limit for gear 2.
///
public float MaxSpeed;///
/// Defines the acceleration of gear 1.
///
public float GearOneAcceleration;///
/// Defines the acceleration of gear 2.
///
public float GearTwoAcceleration;///
/// Defines the acceleration of gear 3. (When exceeding gearTwoMaxSpeed)
///
public float GearThreeAcceleration;///
/// Unknown
///
public float Field_18;
}
```### Utility Functions
*Sewer56.SonicRiders.Utility* provides you with various utility functions such as custom formulas to calculate various statistics on players depending on several key factors, for example:
```csharp
public static float GetGearSpeed(ExtremeGear* extremeGear, FormationTypes formationType)
```would return the regular driving speed at level 1 for a specified gear and character combination.