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https://github.com/sfatihk/react-world

✨🌌 A different web experience in 8 bit React.js World
https://github.com/sfatihk/react-world

animation darth-vader gandalf hacktoberfest pacman react reactjs scroll styled-components supermario wall-e

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✨🌌 A different web experience in 8 bit React.js World

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README

        

## Few layers, scroll event manipulations and of course famous movie and game characters. [ Live Demo](https://sfatihk.github.io/react-world/#)

---

This document aims to explain how **React World** works.

There are 4 topics: **withScroll**, **SceneObject**, **MainLayer** and **Player**

## withScroll

- Scroll event handling and computing processes takes place within this component.
- And re-adjust page height for scroll manipulation. (or fake scroll page)
- **withScroll** is [High Order Component(HOC)](https://tr.reactjs.org/docs/higher-order-components.html) and provides onScrolling, scroll and scrollDirection datas to **wrapped component**. Also it covered whole **App**.

---

usage :

```js
import withScroll from "./withScroll";

class wrappedComp ...{
...

const {scroll,onScrolling,scrollDirection} = this.props

...
}

export default withScroll(wrappedComp);
```

---

withScroll props :

| attribute | type | return |
| --------------- | ------- | --------------------- |
| onScrolling | boolean | true/false |
| scroll | float | between [0-maxScroll] |
| scrollDirection | integer | 0(right), 1(left) |

## SceneObject

- I created a standard for inter-component compatibility. Then i called it SceneObject, like GameObject in Unity Game Engine.
- Every components are derived from the SceneObject.
- You can set component position, scale and rotation easily.

---

usage :

```js
import SceneObject from "./SceneObject";

const Enemy = props => {
return (

);
};

export default Enemy;
```

---

SceneObject options :

| option | name | format | default |
| ---------------------- | ------------------------- | ------------------ | ------- |
| **transform** | position,scale & rotation | object | none |
| **transform.position** | left & bottom | {x : any, y : any} | unset |
| **transform.scale** | width & height | {x : any, y : any} | unset |
| **transform.rotation** | transform: rotate() | numeric | 0 |
| **opacity** | opacity | numeric [0-1] | unset |
| **color** | background-color | html color | none |
| **imgUrl** | background | numeric | none |
| **bgRepeat** | background-repeat | boolean | false |
| **animation** | animation | css animation | none |

## Main Layers

- There are 3 main layers. Sky,Environment and Ground.
- Scenes are defined in the main layers, so if main layer move whole scene will move.
- Every main layer has a **animations** structure, like movement instructions.
- The behavior related to scroll movement is defined in this structure.
- **Animations**, includes start-finish scroll ranges and start-finish layer position.
- **Animation Calculation** function calculates every scroll movement steps and returns the new position.

---

example of animation structure :

```js
//...
this.animations = {
//it will swipe ground layer -10000px on x axis at 0-5050 scroll range
//wont move on y axis
"0-5050": { position: { x: [0, -10000], y: [0, 0] } },

//it will swipe ground layer -10000px to -15000 on x axis and
//it will swipe ground layer 700px on x yxis at at 5050-7050 scroll range and,
"5050-7050": { position: { x: [-10000, -15000], y: [0, 700] } },
};
}

//will calculate when scroll change
shouldComponentUpdate(nextProps, nextState) {
if (this.props.scroll !== nextProps.scroll) {
this.transform = AnimateCalculation(this.animations, nextProps.scroll);
return true;
}

return false;
}
```

## Player

- Player is actually a main layer. But didn't move x or y axis.
- Player includes 2 animations: hero/skin changing and jumping, and they defined in **animation** structure.

---

animations example in for jump

```js
const animations = {
//vader jumps
"8000-8650": { startHeight: 200, endHeight: 100, type: "fall" },
"8700-9320": { startHeight: 100, endHeight: 200, type: "jump" },
"9370-9800": { startHeight: 200, endHeight: 100, type: "fall" },
...
}
```

---

animations example in hero/skin changing and walking

```js
const heroes = {
gandalf: {
speed: 30,
delimiter: 10, // speed / step
frames: [
[gandalf_01, gandalf_02, gandalf_03],
[gandalf_11, gandalf_12, gandalf_13]
] //left - right
}
...
}
...
const heroesShowUp = {
"0-7050": { hero: "gandalf" },
"7050-12100": { hero: "vader" },

```

## I hope you enjoyed it

You can visit to [Thanks List](/THANKS.md)