https://github.com/sh-r0/gameoflife_inator
https://github.com/sh-r0/gameoflife_inator
cellular-automata compute-shader cpp glfw opengl
Last synced: about 2 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/sh-r0/gameoflife_inator
- Owner: sh-r0
- License: mit
- Created: 2024-05-05T17:35:31.000Z (about 2 years ago)
- Default Branch: master
- Last Pushed: 2024-05-17T10:02:56.000Z (about 2 years ago)
- Last Synced: 2025-01-28T12:42:32.670Z (over 1 year ago)
- Topics: cellular-automata, compute-shader, cpp, glfw, opengl
- Language: C++
- Homepage:
- Size: 7.81 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# GameOfLife_inator
Program that simulates popular cellular automata - [Conway's Game of life](https://en.wikipedia.org/wiki/Conway's_Game_of_Life), made with openGL and GLFW.
## Usage
### Flags
Program currently supports different flags:
* -h/help : flag that outputs possible flags
* -s/-size : sets the size of a map
* -d/density : sets the density of a starting state
* -seed : sets the seed used to generate map
## Building
### Prerequisites
To build following project it's necessary to install/build glew (https://glew.sourceforge.net) and glfw (https://www.glfw.org/download.html)
### Setting up CMakeLists
In CMakeLists.txt set paths to glew and GLFW library directories in CONFIG INFORMATION section
## Dependencies
* glew - https://glew.sourceforge.net
* GLFW - https://www.glfw.org