https://github.com/shadowblip/godot-xlib
Godot 4 addon for interacting with the X window system
https://github.com/shadowblip/godot-xlib
Last synced: 10 months ago
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Godot 4 addon for interacting with the X window system
- Host: GitHub
- URL: https://github.com/shadowblip/godot-xlib
- Owner: ShadowBlip
- License: gpl-3.0
- Created: 2023-03-30T19:16:40.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2024-08-08T07:20:26.000Z (almost 2 years ago)
- Last Synced: 2025-02-28T23:23:20.627Z (over 1 year ago)
- Language: C++
- Size: 27.3 KB
- Stars: 2
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Godot Xlib
Godot Xlib is a native GDExtension for Godot 4.x that exposes xlib functionality
to GDScript. It allows you to change X window properties, inspect X windows, etc.
## Requirements
### Build Requirements
The following are required to build Open Gamepad UI:
- Godot 4.x
- GCC 7+ or Clang 6+.
- Python 3.5+.
- SCons 3.0+ build system
- pkg-config (used to detect the dependencies below).
- X11, Xcursor, Xinerama, Xi and XRandR development libraries.
- MesaGL development libraries.
- ALSA development libraries.
- PulseAudio development libraries.
- make (optional)
- unzip (optional)
- wget (optional)
If you are using ArchLinux, you can run the following:
```bash
pacman -S --needed scons pkgconf gcc libxcursor libxinerama libxi libxrandr mesa glu libglvnd alsa-lib pulseaudio libxau libxcb libxdmcp libxext libxres libxtst make unzip wget git
```
## Building
You can build the project using the following:
```bash
make build
```
## Usage
Copy the `addons` folder after you have built the project into your Godot
project directory.