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https://github.com/shikanon/gocanvas
一个golang的3D模型动画演示库,支撑gltf,obj,fbx格式
https://github.com/shikanon/gocanvas
Last synced: about 2 months ago
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一个golang的3D模型动画演示库,支撑gltf,obj,fbx格式
- Host: GitHub
- URL: https://github.com/shikanon/gocanvas
- Owner: shikanon
- License: mit
- Created: 2022-05-24T14:51:00.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2022-06-13T15:01:41.000Z (over 2 years ago)
- Last Synced: 2024-06-19T05:54:01.837Z (7 months ago)
- Language: JavaScript
- Size: 12.9 MB
- Stars: 25
- Watchers: 3
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# gocanvas
[![GitHub license](https://img.shields.io/github/license/shikanon/gocanvas)](https://github.com/shikanon/gocanvas/blob/master/LICENSE)
[![GitHub stars](https://img.shields.io/github/stars/shikanon/gocanvas)](https://github.com/shikanon/gocanvas/stargazers)
[![GitHub forks](https://img.shields.io/github/forks/shikanon/gocanvas)](https://github.com/shikanon/gocanvas/network)
[![Language](https://img.shields.io/badge/Language-Go-blue.svg)](https://golang.org/)GoCavans是一个golang封装的3D模型动画演示库,提供了gltf、obj、fbx等多种模型格式加载,支持天空盒、灯光和脚本动画编辑等功能。相比于[g3n](https://github.com/g3n/engine)等3D框架,GoCavans 更轻量并且简单易用。
## 运行demo
如果你想快速体验,可以运行 [demo](https://github.com/shikanon/gocanvas/blob/main/docs/run-demo.md)示例,他是非常简单的:[example](./example)
![](https://github.com/shikanon/gocanvas/blob/main/docs/demo.png)
## Usage
```go
import (
"fmt"
"net/http"gocanvas "github.com/shikanon/gocanvas/pkg/canvas"
)func render(w http.ResponseWriter, r *http.Request) {
app := gocanvas.NewApplication(w)
scene := app.Scene()
// 创建一个摄像机
camera := gocanvas.DefaultCamera()
// 创建一个天空盒
skybox := gocanvas.DefaultSkybox()
// 创建一个灯光
light := gocanvas.DefaultLight()
// 创建一个模型
model, err := gocanvas.LoadGLTFModel("./assets/corvette_stingray/scene.gltf")
if err != nil {
fmt.Fprintln(w, err.Error())
return
}
// 加入到场景中
scene.AddCamera(camera)
scene.AddSkyBox(skybox)
scene.AddLight(light)
scene.AddModel(model)
// 渲染
err = scene.Render()
if err != nil {
fmt.Fprintln(w, err.Error())
return
}
}func main() {
http.HandleFunc("/", render)
http.Handle("/src/", http.FileServer(http.Dir("")))
http.Handle("/assets/", http.FileServer(http.Dir("")))
http.ListenAndServe(":8080", nil)
}
```