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https://github.com/shnewto/bevy-sandbox
sandbox for working on bevy things out in the open
https://github.com/shnewto/bevy-sandbox
Last synced: about 2 months ago
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sandbox for working on bevy things out in the open
- Host: GitHub
- URL: https://github.com/shnewto/bevy-sandbox
- Owner: shnewto
- License: apache-2.0
- Created: 2023-04-11T03:05:35.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2023-04-20T14:50:03.000Z (over 1 year ago)
- Last Synced: 2024-10-09T06:41:00.095Z (3 months ago)
- Language: Rust
- Homepage:
- Size: 1.06 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE-APACHE
Awesome Lists containing this project
README
# bevy-sandbox
sandbox for working on bevy things out in the open. mostly just examples of specific things I want to remember how to do.## mirror
A 3D scene where a rotated cube is "reflected in a mirror", i.e. a second camera's view is
projected onto a plane. Code borrowed and revised from bevy examples/3d/3d_scene.rs and
examples/3d/render_to_texture.rs---
![brown cube on a black background, reflected in a gray mirror](/img/mirror.png)
## gltf-mesh-png-material
A 3D scene displaying a rotated cube built from a gltf named mesh and png material
---
![purple and gray grid textured cube on a black background](/img/gltf-png.png)
## save
Sample bevy app that uses moonshine_save to save object data for an object in the scene.
This example corresponds to the "load" example that loads the data this one saves---
![emissive green cube on a purple background](/img/save-load.png)
## load
Sample bevy app that uses moonshine_save to load object data for an object in the scene.
This example corresponds to the "save" example that saves the data this one loads---
![emissive green cube on a purple background](/img/save-load.png)
## license
all code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)at your option.