https://github.com/shou/physics-platformer
https://github.com/shou/physics-platformer
Last synced: 4 months ago
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- Host: GitHub
- URL: https://github.com/shou/physics-platformer
- Owner: Shou
- Created: 2022-07-19T13:47:14.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2022-07-19T15:12:59.000Z (almost 4 years ago)
- Last Synced: 2025-10-05T03:52:30.844Z (9 months ago)
- Language: GDScript
- Size: 3.89 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Physics Platformer
This demo uses [`RigidBody2D`](https://docs.godotengine.org/en/latest/classes/class_rigidbody2d.html)
for the player and enemies.
These character controllers are more powerful than
[`KinematicBody2D`](https://docs.godotengine.org/en/latest/classes/class_kinematicbody2d.html),
but can be more difficult to handle, as they require
manual modification of the RigidBody velocity.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119
## How does it work?
The player and enemies use dynamic character
controllers for movement, made with
[`RigidBody2D`](https://docs.godotengine.org/en/latest/classes/class_rigidbody2d.html),
which means that they can perfectly interact with physics
(there is a see-saw, and you can even ride enemies).
Because of this, all movement must be done in sync with
the physics engine, inside of `_integrate_forces()`.
## Screenshots


## Music
"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy