https://github.com/shravan20/design-patterns
Catalog of Design Patterns
https://github.com/shravan20/design-patterns
Last synced: 6 months ago
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Catalog of Design Patterns
- Host: GitHub
- URL: https://github.com/shravan20/design-patterns
- Owner: shravan20
- License: mit
- Created: 2022-05-09T04:20:04.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-05-18T18:17:55.000Z (over 3 years ago)
- Last Synced: 2025-02-09T19:17:35.979Z (8 months ago)
- Size: 10.7 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Catalog of Design Patterns
[](https://github.com/shravan20/design-patterns/actions/workflows/maven.yml)
- [ ] **Creational Design Pattern**
- [ ] Factory Method : Creates an instance of several derived classes
- [ ] Abstract Method : Creates an instance of several families of classes
- [ ] Buider : Separates object construction from its representation
- [ ] Prototype : A fully initialized instance to be copied or cloned
- [ ] Singleton : A class of which only a single instance can exist- [ ] **Structural Design Pattern**
- [ ] Adapter : Matches interfaces of different classes
- [ ] Bridge : Separates an object's interface from it's implementation
- [ ] Composite : A tree structure of simple and composite objects
- [ ] Decorator : Add responsibilities to objects dynamically
- [ ] Facade : A single class that represents an entire sub-system
- [ ] Flyweight : A fine grained instance used for efficient sharing
- [ ] Proxy : An object representing another object
- [ ] Private Data Class: Restricts accessor/mutator access- [ ] **Behavioural Design Pattern**
- [ ] Chain of Responsibility : A way of passing a request between a chain of objects
- [ ] Command : Encapsulate a command request as an object
- [ ] Iterator : Sequentially access the elements of a collection
- [ ] Mediator : Defines simplified communication between classes
- [ ] Memento : Capture and restore an object's internal state
- [ ] Observer :A way of notifying change to a number of classes
- [ ] State : Alter an object's behaviour when its state changes
- [ ] Strategy : Encapsulates an algorithm inside a class
- [ ] Template Method : Defer the exact steps of an algorithm to a subclass
- [ ] Visitor : Defines a new operation to a class without change
- [ ] Null Object : Designed to act as a default value of an object
- [ ] Interpreter : A way to include language elements in a program----