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https://github.com/signalwalker/eightfold
A library for partitioning 3D data.
https://github.com/signalwalker/eightfold
gamedev graphics rust
Last synced: about 1 month ago
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A library for partitioning 3D data.
- Host: GitHub
- URL: https://github.com/signalwalker/eightfold
- Owner: SignalWalker
- License: lgpl-3.0
- Created: 2022-09-28T15:43:39.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2024-09-26T20:03:57.000Z (3 months ago)
- Last Synced: 2024-10-31T11:36:26.096Z (about 2 months ago)
- Topics: gamedev, graphics, rust
- Language: Rust
- Homepage:
- Size: 276 KB
- Stars: 10
- Watchers: 2
- Forks: 0
- Open Issues: 2
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
Awesome Lists containing this project
README
A library for partitioning 3D data. Built with nalgebra.
Not yet fit for actual use; wait until [1.0.0](https://github.com/SignalWalker/eightfold/issues/1).
## Feature Flags
* `spatial` :: [Octree] wrappers with a defined transformation outside of their internal space.
* `render` :: Utilities for rendering an [Octree] with a GPU.
* `tracing` :: Emit trace events using [tracing](https://github.com/tokio-rs/tracing).## Usage
* [Examples](./samples)
## See Also
* [1.0.0 Checklist](https://github.com/SignalWalker/eightfold/issues/1)
* [Subprojects](./lib)## References
1. Michael Schwarz and Hans-Peter Seidel. 2010. Fast parallel surface and solid voxelization on GPUs. ACM Trans. Graph. 29, 6, Article 179 (December 2010), 10 pages.