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https://github.com/sigvef/skog
TUNL-MNTN-WTER WebGL demo.
https://github.com/sigvef/skog
Last synced: 1 day ago
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TUNL-MNTN-WTER WebGL demo.
- Host: GitHub
- URL: https://github.com/sigvef/skog
- Owner: sigvef
- Created: 2013-06-24T20:11:58.000Z (over 11 years ago)
- Default Branch: master
- Last Pushed: 2013-11-07T17:14:22.000Z (almost 11 years ago)
- Last Synced: 2024-10-11T20:43:08.904Z (27 days ago)
- Language: JavaScript
- Homepage: http://arkt.is/tunl-mntn-wter
- Size: 124 MB
- Stars: 2
- Watchers: 9
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
skog (aka TUNL-MNTN-WTER by Ninjadev)
====This demo is now finished:
This project uses [Three.js](http://threejs.org/)
Elements we want:
* A train. Toy/Brio-style. We would like to use this model: http://www.the3dstudio.com/product_details.aspx?id_product=578770
* A terrain with a mountain and some water
* A rail track
* A tunnel
* Smoke for the train
* TextEffects we want:
* Ascii style glitchyness (also, the music turns 8-bit when the visuals turn into ascii)
* TV style noise/crackling/jitter (as a transition to/from the ascii effect)The music:
* Length: 1m 54s
* Tempo: 120 bpm
* The first beat starts at approximately t = 870The plot (roughly):
* Travelling in tunnel under water
* Introduction text
* Overview of the terrain
* The train is being built
* At first we only see front_body
* Then middle_body and then rear_body fall down into place
* Then the wheels arrive from the sides (first front, then middle and then rear)
* Then the remaining parts (pole, cube etc) fall down from the top and are placed correctly on the train
* Rail track is being built
* Party time - Train drives over the track
* Ascii-effect
* Greets/shoutouts