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https://github.com/sile/pixcil

Pixel art editor
https://github.com/sile/pixcil

pixel-art-editor rust web-assembly

Last synced: 6 days ago
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Pixel art editor

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README

        

Pixcil
======

[![pixcil](https://img.shields.io/crates/v/pixcil.svg)](https://crates.io/crates/pixcil)
[![vscode version](https://img.shields.io/vscode-marketplace/v/sile.pixcil.svg?label=vscode)](https://marketplace.visualstudio.com/items?itemName=sile.pixcil)
[![Actions Status](https://github.com/sile/pixcil/workflows/CI/badge.svg)](https://github.com/sile/pixcil/actions)
![License](https://img.shields.io/crates/l/pixcil)

Simple pixel art editor with (almost) infinite canvas.

Online editors & editor extensions:
- [GitHub Pages](https://sile.github.io/pixcil) (PWA)
- [VSCode Extension](https://marketplace.visualstudio.com/items?itemName=sile.pixcil)

![Pixcil image](web/pixcil.png)

Features
--------

- Simple and intuitive UI
- (Almost) infinite canvas
- The center frame region is exported as the final image
- You can make use of the blank space as a temporary working buffer, color palette, etc
- If settings are enabled, the continuous vertical frames are treated as layers and the successive horizontal frames are regarded as animation frames
- Support PNG file format
- Created images are saved as PNG files (with additional metadata)
- You can load existing PNG files and use Pixcil as a dot-by-dot PNG file editor

How to build
------------

### Web

You can use [Cargo](https://doc.rust-lang.org/cargo/) to build Pixcil.

```console
// Build.
$ git clone https://github.com/sile/pixcil.git
$ cd pixcil
$ cargo build --release --target wasm32-unknown-unknown
$ ls target/wasm32-unknown-unknown/release/pixcil.wasm

// Start an HTTP server and visit the root page in your browser.
$ cd web/
$ start-your-favorite-http-server
```