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https://github.com/silent0wings/othello-game-variant
this project is an implementation of a variant of the classic board game Othello. The game is developed using object-oriented programming principles, with a focus on flexibility and extensibility. The game supports various starting positions, unplayable squares, and includes functionality for saving and loading game states.
https://github.com/silent0wings/othello-game-variant
asciiart boardgame customizablegame gamedesign gamedevelopment gamefeatures objectorientedprogramming othello saveloadfunctionality
Last synced: 2 days ago
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this project is an implementation of a variant of the classic board game Othello. The game is developed using object-oriented programming principles, with a focus on flexibility and extensibility. The game supports various starting positions, unplayable squares, and includes functionality for saving and loading game states.
- Host: GitHub
- URL: https://github.com/silent0wings/othello-game-variant
- Owner: Silent0Wings
- Created: 2024-08-15T06:52:10.000Z (3 months ago)
- Default Branch: main
- Last Pushed: 2024-08-16T21:54:22.000Z (3 months ago)
- Last Synced: 2024-08-16T23:01:25.494Z (3 months ago)
- Topics: asciiart, boardgame, customizablegame, gamedesign, gamedevelopment, gamefeatures, objectorientedprogramming, othello, saveloadfunctionality
- Language: C++
- Homepage:
- Size: 600 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Othello Game Variant - README
![Example](https://github.com/Silent0Wings/Othello-Game-Variant/blob/2f09b01cafeff74f0012f17e44f92abeb4be3d97/Othello.png)## Project Overview
Project Report .[here](https://github.com/Silent0Wings/Othello-Game-Variant/blob/2f09b01cafeff74f0012f17e44f92abeb4be3d97/Github.pdf).UML Design .[here](https://github.com/Silent0Wings/Othello-Game-Variant/blob/2f09b01cafeff74f0012f17e44f92abeb4be3d97/UML%20Game.pdf)
This project is an implementation of a variant of the classic board game Othello. The game is developed using object-oriented programming principles, with a focus on flexibility and extensibility. The game supports various starting positions, unplayable squares, and includes functionality for saving and loading game states.
## Features
- **Customizable Starting Positions:** Players can choose from different starting configurations for the game.
- **Unplayable Squares:** Certain squares on the board are unplayable, adding a new strategic element to the game.
- **ASCII-Based Board Display:** The game board is displayed using ASCII characters, making it easy to run in any console or terminal.
- **Save/Load Functionality:** Players can save their current game state to a file and load it later to continue playing.
- **Object-Oriented Design:** The game is built using a modular, object-oriented approach, making it easy to understand and extend.## Project Structure
The project is organized into several classes, each responsible for a specific part of the game's functionality:
- **Piece:** Represents the individual pieces on the board (white, black, or empty).
- **Board:** Manages the game board, including initialization, move validation, and display.
- **Player:** Handles player attributes such as name and assigned symbol (white or black).
- **Game:** Controls the game flow, including player turns, command input, and game state management.
- **Position:** Represents a board position, with methods to determine if a move is valid.
- **UnplayablePosition:** A subclass of Position that represents squares where pieces cannot be placed.## How to Run the Game
### Compile the Code
Ensure you have a C++ compiler installed on your system. Compile the source files using your preferred compiler.
# Game Menu## Overview
When the game starts, you will be presented with a menu with the following options:- **Quit**
- **Load a Game**
- **Start a New Game**## Gameplay
Follow the on-screen instructions to play the game. Players take turns entering coordinates to place their pieces on the board. The game will handle:- **Turn management**
- **Move validation**
- **Display of the current state of the board after each move**## Saving and Loading
You can save the current game state at any time and load it later to continue from where you left off.## Future Improvements
- **Graphical User Interface (GUI)**: Implementing a GUI would enhance the user experience by providing a visual representation of the board and pieces.
- **Networked Multiplayer**: Allowing players to compete over a network would add a new dimension to the game.
- **AI Opponent**: Adding an AI opponent would enable single-player mode against the computer.## License
This project is licensed under the MIT License. Feel free to use, modify, and distribute this software.