https://github.com/simbleau/vgpu
vgpu is a barebones prototype engine for interactive, hardware-accelerated vector graphics written in rust. It focuses on scalability, response time, and simulation.
https://github.com/simbleau/vgpu
gpu-computing path-rendering rendering-engine simulation vector-graphics
Last synced: 10 months ago
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vgpu is a barebones prototype engine for interactive, hardware-accelerated vector graphics written in rust. It focuses on scalability, response time, and simulation.
- Host: GitHub
- URL: https://github.com/simbleau/vgpu
- Owner: simbleau
- License: lgpl-2.1
- Created: 2021-05-12T08:33:23.000Z (over 4 years ago)
- Default Branch: main
- Last Pushed: 2021-05-28T15:53:44.000Z (over 4 years ago)
- Last Synced: 2025-02-28T08:45:51.795Z (11 months ago)
- Topics: gpu-computing, path-rendering, rendering-engine, simulation, vector-graphics
- Language: Rust
- Homepage:
- Size: 157 KB
- Stars: 6
- Watchers: 3
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
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README

# vgpu
[](https://deps.rs/repo/github/simbleau/vgpu)
[](https://travis-ci.com/simbleau/vgpu)
[](https://github.com/simbleau/vgpu/blob/main/LICENSE)
An interactive, hardware-accelerated vector graphics simulation engine written in rust.
# Motivation
The goal is to prototype an interactive simulation engine using a leading GPU path rendering library. This project is hoping to prove GPU vector graphics' usefulness in the graphic programming ecosystem through means of benchmarking and demos. This project is dependent on the research in [vgpu-bench](https://github.com/simbleau/vgpu-bench) to complete before proceeding with a logical renderer.
The intent is for this engine library to be capable of interactive physical simulations using paths with infinitessimally precise continuous collision detection.
# Sections
* [Motivation](#motivation)
* [State](#state)
* [FAQ](#faq)
* [Contributing](#contributing)
* [License](#copyright-and-license)
## State
vgpu is in stalled development. It will be developed after research has been completed in [vgpu-bench](https://github.com/simbleau/vgpu-bench).
## FAQ
### In a nutshell, what is an interactive simulation engine?
An interactive simulation engine provides an API abstraction to digest input which will be rendered in real-time to visualize a simulation.
### What is left to do before vgpu 1.0?
See the [1.0 milestone](https://github.com/simbleau/vgpu/milestone/1) on the github repository.
### I need help!
Don't hesitate to [file an issue](https://github.com/simbleau/vgpu/issues/new) or contact [@simbleau](https://github.com/simbleau) by [e-mail](mailto:spencer@imbleau.com).
## Contributing
See [CONTRIBUTING.md](https://github.com/simbleau/vgpu/blob/master/CONTRIBUTING.md).
## Copyright and License
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
Licensed under the GNU LESSER GENERAL PUBLIC LICENSE, Version 2.1 (the "License").
You may obtain a copy of the License at
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.