https://github.com/simeonradivoev/GPU-Planetary-Rendering
GPU atmosphertic scattering and planet generation in Unity 3D
https://github.com/simeonradivoev/GPU-Planetary-Rendering
atmosphere charp compute-shader graphics hlsl large-scale planet postprocessing shader unity unity3d
Last synced: 27 days ago
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GPU atmosphertic scattering and planet generation in Unity 3D
- Host: GitHub
- URL: https://github.com/simeonradivoev/GPU-Planetary-Rendering
- Owner: simeonradivoev
- License: apache-2.0
- Created: 2019-10-08T18:40:56.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2021-12-18T17:10:23.000Z (over 3 years ago)
- Last Synced: 2025-04-04T07:04:25.849Z (about 2 months ago)
- Topics: atmosphere, charp, compute-shader, graphics, hlsl, large-scale, planet, postprocessing, shader, unity, unity3d
- Language: C#
- Size: 13.9 MB
- Stars: 187
- Watchers: 14
- Forks: 22
- Open Issues: 4
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Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE