Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/sinbad/suds
Steve's Unreal Dialogue System
https://github.com/sinbad/suds
Last synced: 4 days ago
JSON representation
Steve's Unreal Dialogue System
- Host: GitHub
- URL: https://github.com/sinbad/suds
- Owner: sinbad
- License: mit
- Created: 2022-10-18T16:24:46.000Z (about 2 years ago)
- Default Branch: master
- Last Pushed: 2024-10-24T11:15:26.000Z (2 months ago)
- Last Synced: 2024-10-25T10:19:01.525Z (2 months ago)
- Language: C++
- Size: 21 MB
- Stars: 98
- Watchers: 4
- Forks: 18
- Open Issues: 0
-
Metadata Files:
- Readme: Readme.md
- License: License.txt
Awesome Lists containing this project
README
# Steve's Unreal Dialogue System (SUDS)
![SUDS Logo](Resources/Icon128.png)
## What Is It?
SUDS is a plugin for [Unreal Engine 5](https://unrealengine.com/) which allows you
to run dialogues in your game based on a script that you write in a text
file.Scripts look something like this:
![Sample SUDS Script](docs/img/samplescript.png)
> Note: this is an image so that you can see the nice syntax highlighting provided by the
> [SUDS VSCode plugin](https://marketplace.visualstudio.com/items?itemName=sstreeting.suds-code).SUDS has many features, including:
* Dialogue flow is expressed in a text file for a focussed writing experience
* Multi-line [speech](docs/SpeakerLines.md) support
* Player [choices](docs/ChoiceLines.md) with unlimited embedded responses
* Flow control: [goto](docs/GotoLines.md), [gosub](docs/GosubLines.md), [conditional branching](docs/ConditionalLines), [random lines](docs/RandomLines.md)
* Persistent [variable state](docs/Variables.md)
* Send [events](docs/EventLines.md) back to code/blueprints with any number of arguments
* Supports all the [variable substitution and formatting features](docs/TextMarkup.md) in the same way Unreal does
* A convenient [in-editor testing tool](docs/Testing.md)
* [Localisation](docs/Localisation.md) support, including adding [translator comments](docs/LocalisationTranslatorComments.md)
* Easy integration with save games ([SPUD](https://github.com/sinbad/SPUD) or otherwise)> SUDS was inspired by [Ink](https://www.inklestudios.com/ink/) and
> [YarnSpinner](https://yarnspinner.dev/), but I started from scratch and
> designed it specifically to integrate well with Unreal Engine. It also has a
> number of differences to those systems, based on my own preferences and the
> needs of my own project.## Getting Started
* [Installation](docs/Installation.md)
* [Your First SUD Script](docs/MyFirstSUDScript.md)## SUDS Pro
SUDS is very focussed on providing just a dialogue engine; integrating it with
your other game systems is an exercise for the reader; there are multiple ways
to do it.However, if you'd like more of the integration done for you, including supporting
making camera cuts, playing cutscenes, and animating characters, I also publish
[SUDS Pro on Fab](https://fab.com/s/c80e7c961216).
It's pre-built for the engine so you don't need a C++ project, which is also
convenient for people who just want to use Blueprints.You don't *need* [SUDS Pro](https://fab.com/s/c80e7c961216);
core SUDS is a perfectly capable dialogue engine on its own
and you can integrate it with the rest of your code how you like. But, if you'd like a little extra
functionality pre-integrated, and also to help fund development, please consider
buying [SUDS Pro](https://fab.com/s/c80e7c961216).> ### See Also
> * [Testing Scripts](docs/Testing.md)
> * [Running Dialogue in Game](docs/RunningDialogue.md)
> * [Script reference](docs/ScriptReference.md)
> * [Full Documentation Index](Index.md)
> * [Frequently Asked Questions](docs/FAQ.md)