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https://github.com/sindresorhus/Settings
⚙ Add a settings window to your macOS app in minutes
https://github.com/sindresorhus/Settings
carthage cocoapods macos preferences preferences-window settings swift-package swift-package-manager swiftui swiftui-components
Last synced: about 1 month ago
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⚙ Add a settings window to your macOS app in minutes
- Host: GitHub
- URL: https://github.com/sindresorhus/Settings
- Owner: sindresorhus
- License: mit
- Created: 2018-06-29T13:05:08.000Z (over 6 years ago)
- Default Branch: main
- Last Pushed: 2024-06-05T11:07:25.000Z (6 months ago)
- Last Synced: 2024-10-29T17:57:40.559Z (about 1 month ago)
- Topics: carthage, cocoapods, macos, preferences, preferences-window, settings, swift-package, swift-package-manager, swiftui, swiftui-components
- Language: Swift
- Homepage:
- Size: 6.99 MB
- Stars: 1,445
- Watchers: 20
- Forks: 101
- Open Issues: 27
-
Metadata Files:
- Readme: readme.md
- Funding: .github/funding.yml
- License: license
Awesome Lists containing this project
README
# Settings
> Add a settings window to your macOS app in minutes
Just pass in some view controllers and this package will take care of the rest. Built-in SwiftUI support.
*This package is compatible with macOS 13 and automatically uses `Settings` instead of `Preferences` in the window title on macOS 13 and later.*
*This project was previously known as `Preferences`.*
## Requirements
macOS 10.13 and later.
## Install
Add `https://github.com/sindresorhus/Settings` in the [“Swift Package Manager” tab in Xcode](https://developer.apple.com/documentation/xcode/adding_package_dependencies_to_your_app).
## Usage
*Run the `Example` Xcode project to try a live example (requires macOS 11 or later).*
First, create some settings pane identifiers:
```swift
import Settingsextension Settings.PaneIdentifier {
static let general = Self("general")
static let advanced = Self("advanced")
}
```Second, create a couple of view controllers for the settings panes you want. The only difference from implementing a normal view controller is that you have to add the `SettingsPane` protocol and implement the `paneIdentifier`, `toolbarItemTitle`, and `toolbarItemIcon` properties, as shown below. You can leave out `toolbarItemIcon` if you're using the `.segmentedControl` style.
`GeneralSettingsViewController.swift`
```swift
import Cocoa
import Settingsfinal class GeneralSettingsViewController: NSViewController, SettingsPane {
let paneIdentifier = Settings.PaneIdentifier.general
let paneTitle = "General"
let toolbarItemIcon = NSImage(systemSymbolName: "gearshape", accessibilityDescription: "General settings")!override var nibName: NSNib.Name? { "GeneralSettingsViewController" }
override func viewDidLoad() {
super.viewDidLoad()// Setup stuff here
}
}
```Note: If you need to support macOS versions older than macOS 11, you have to add a [fallback for the `toolbarItemIcon`](#backwards-compatibility).
`AdvancedSettingsViewController.swift`
```swift
import Cocoa
import Settingsfinal class AdvancedSettingsViewController: NSViewController, SettingsPane {
let paneIdentifier = Settings.PaneIdentifier.advanced
let paneTitle = "Advanced"
let toolbarItemIcon = NSImage(systemSymbolName: "gearshape.2", accessibilityDescription: "Advanced settings")!override var nibName: NSNib.Name? { "AdvancedSettingsViewController" }
override func viewDidLoad() {
super.viewDidLoad()// Setup stuff here
}
}
```If you need to respond actions indirectly, the settings window controller will forward responder chain actions to the active pane if it responds to that selector.
```swift
final class AdvancedSettingsViewController: NSViewController, SettingsPane {
@IBOutlet private var fontLabel: NSTextField!
private var selectedFont = NSFont.systemFont(ofSize: 14)@IBAction private func changeFont(_ sender: NSFontManager) {
font = sender.convert(font)
}
}
```In the `AppDelegate`, initialize a new `SettingsWindowController` and pass it the view controllers. Then add an action outlet for the `Settings…` menu item to show the settings window.
`AppDelegate.swift`
```swift
import Cocoa
import Settings@main
final class AppDelegate: NSObject, NSApplicationDelegate {
@IBOutlet private var window: NSWindow!private lazy var settingsWindowController = SettingsWindowController(
panes: [
GeneralSettingsViewController(),
AdvancedSettingsViewController()
]
)func applicationDidFinishLaunching(_ notification: Notification) {}
@IBAction
func settingsMenuItemActionHandler(_ sender: NSMenuItem) {
settingsWindowController.show()
}
}
```### Settings Tab Styles
When you create the `SettingsWindowController`, you can choose between the `NSToolbarItem`-based style (default) and the `NSSegmentedControl`:
```swift
// …
private lazy var settingsWindowController = SettingsWindowController(
panes: [
GeneralSettingsViewController(),
AdvancedSettingsViewController()
],
style: .segmentedControl
)
// …
````.toolbarItem` style:
![NSToolbarItem based (default)](toolbar-item.png)
`.segmentedControl` style:
![NSSegmentedControl based](segmented-control.png)
## API
```swift
public enum Settings {}extension Settings {
public enum Style {
case toolbarItems
case segmentedControl
}
}public protocol SettingsPane: NSViewController {
var paneIdentifier: Settings.PaneIdentifier { get }
var paneTitle: String { get }
var toolbarItemIcon: NSImage { get } // Not required when using the .`segmentedControl` style
}public final class SettingsWindowController: NSWindowController {
init(
panes: [SettingsPane],
style: Settings.Style = .toolbarItems,
animated: Bool = true,
hidesToolbarForSingleItem: Bool = true
)init(
panes: [SettingsPaneConvertible],
style: Settings.Style = .toolbarItems,
animated: Bool = true,
hidesToolbarForSingleItem: Bool = true
)func show(pane: Settings.PaneIdentifier? = nil)
}
```As with any `NSWindowController`, call `NSWindowController#close()` to close the settings window.
## Recommendation
The easiest way to create the user interface within each pane is to use a [`NSGridView`](https://developer.apple.com/documentation/appkit/nsgridview) in Interface Builder. See the example project in this repo for a demo.
## SwiftUI support
If your deployment target is macOS 10.15 or later, you can use the bundled SwiftUI components to create panes. Create a `Settings.Pane` (instead of `SettingsPane` when using AppKit) using your custom view and necessary toolbar information.
Run the `Example` target in the Xcode project in this repo to see a real-world example. The `Accounts` tab is in SwiftUI.
There are also some bundled convenience SwiftUI components, like [`Settings.Container`](Sources/Settings/Container.swift) and [`Settings.Section`](Sources/Settings/Section.swift) to automatically achieve similar alignment to AppKit's [`NSGridView`](https://developer.apple.com/documentation/appkit/nsgridview). And also a `.settiingDescription()` view modifier to style text as a setting description.
Tip: The [`Defaults`](https://github.com/sindresorhus/Defaults#swiftui-support) package makes it very easy to persist the settings.
```swift
struct CustomPane: View {
var body: some View {
Settings.Container(contentWidth: 450.0) {
Settings.Section(title: "Section Title") {
// Some view.
}
Settings.Section(label: {
// Custom label aligned on the right side.
}) {
// Some view.
}
…
}
}
}
```Then in the `AppDelegate`, initialize a new `SettingsWindowController` and pass it the pane views.
```swift
// …private lazy var settingsWindowController = SettingsWindowController(
panes: [
Pane(
identifier: …,
title: …,
toolbarIcon: NSImage(…)
) {
CustomPane()
},
Pane(
identifier: …,
title: …,
toolbarIcon: NSImage(…)
) {
AnotherCustomPane()
}
]
)// …
```If you want to use SwiftUI panes alongside standard AppKit `NSViewController`'s, instead wrap the pane views into `Settings.PaneHostingController` and pass them to `SettingsWindowController` as you would with standard panes.
```swift
let CustomViewSettingsPaneViewController: () -> SettingsPane = {
let paneView = Settings.Pane(
identifier: …,
title: …,
toolbarIcon: NSImage(…)
) {
// Your custom view (and modifiers if needed).
CustomPane()
// .environmentObject(someSettingsManager)
}return Settings.PaneHostingController(paneView: paneView)
}// …
private lazy var settingsWindowController = SettingsWindowController(
panes: [
GeneralSettingsViewController(),
AdvancedSettingsViewController(),
CustomViewSettingsPaneViewController()
],
style: .segmentedControl
)// …
```[Full example here.](Example/AccountsScreen.swift).
## Backwards compatibility
macOS 11 and later supports SF Symbols which can be conveniently used for the toolbar icons. If you need to support older macOS versions, you have to add a fallback. Apple recommends using the same icons even for older systems. The best way to achieve this is to [export the relevant SF Symbols icons](https://github.com/davedelong/sfsymbols) to images and add them to your Asset Catalog.
## Known issues
### The settings window doesn't show
This can happen when you are not using auto-layout or have not set a size for the view controller. You can fix this by either using auto-layout or setting an explicit size, for example, `preferredContentSize` in `viewDidLoad()`. [We intend to fix this.](https://github.com/sindresorhus/Settings/pull/28)
### There are no animations on macOS 10.13 and earlier
The `animated` parameter of `SettingsWindowController.init` has no effect on macOS 10.13 or earlier as those versions don't support `NSViewController.TransitionOptions.crossfade`.
## FAQ
### How can I localize the window title?
The `SettingsWindowController` adheres to the [macOS Human Interface Guidelines](https://developer.apple.com/design/human-interface-guidelines/patterns/settings/) and uses this set of rules to determine the window title:
- **Multiple settings panes:** Uses the currently selected `paneTitle` as the window title. Localize your `paneTitle`s to get localized window titles.
- **Single settings pane:** Sets the window title to `APPNAME Settings`. The app name is obtained from your app's bundle. You can localize its `Info.plist` to customize the title. The `Settings` part is taken from the "Settings…" menu item, see #12. The order of lookup for the app name from your bundle:
1. `CFBundleDisplayName`
2. `CFBundleName`
3. `CFBundleExecutable`
4. Fall back to `""` to show you're missing some settings.### Why should I use this instead of just manually implementing it myself?
It can't be that hard right? Well, turns out it is:
- The recommended way is to implement it using storyboards. [But storyboards...](https://gist.github.com/iraycd/01b45c5e1be7ef6957b7) And if you want the segmented control style, you have to implement it programmatically, [which is quite complex](https://github.com/sindresorhus/Settings/blob/85f8d793050004fc0154c7f6a061412e00d13fa3/Sources/Preferences/SegmentedControlStyleViewController.swift).
- [Even Apple gets it wrong, a lot.](https://twitter.com/sindresorhus/status/1113382212584464384)
- You have to correctly handle [window](https://github.com/sindresorhus/Settings/commit/cc25d58a9ec379812fc8f2fd7ba48f3d35b4cbff) and [tab restoration](https://github.com/sindresorhus/Settings/commit/2bb3fc7418f3dc49b534fab986807c4e70ba78c3).
- [The window title format depends on whether you have a single or multiple panes.](https://developer.apple.com/design/human-interface-guidelines/patterns/settings/)
- It's difficult to get the transition animation right. A lot of apps have flaky animation between panes.
- You end up having to deal with a lot of gnarly auto-layout complexities.### How is it better than [`MASPreferences`](https://github.com/shpakovski/MASPreferences)?
- Written in Swift. *(No bridging header!)*
- Swifty API using a protocol.
- Supports segmented control style tabs.
- SwiftUI support.
- Fully documented.
- Adheres to the [macOS Human Interface Guidelines](https://developer.apple.com/design/human-interface-guidelines/patterns/settings/).
- The window title is automatically localized by using the system string.## Related
- [Defaults](https://github.com/sindresorhus/Defaults) - Swifty and modern UserDefaults
- [LaunchAtLogin](https://github.com/sindresorhus/LaunchAtLogin) - Add "Launch at Login" functionality to your macOS app
- [KeyboardShortcuts](https://github.com/sindresorhus/KeyboardShortcuts) - Add user-customizable global keyboard shortcuts to your macOS app
- [DockProgress](https://github.com/sindresorhus/DockProgress) - Show progress in your app's Dock icon
- [More…](https://github.com/search?q=user%3Asindresorhus+language%3Aswift+archived%3Afalse&type=repositories)You might also like Sindre's [apps](https://sindresorhus.com/apps).
## Used in these apps
- [TableFlip](https://tableflipapp.com) - Visual Markdown table editor by [Christian Tietze](https://github.com/DivineDominion)
- [The Archive](https://zettelkasten.de/the-archive/) - Note-taking app by [Christian Tietze](https://github.com/DivineDominion)
- [Word Counter](https://wordcounterapp.com) - Measuring writer's productivity by [Christian Tietze](https://github.com/DivineDominion)
- [Medis](https://getmedis.com) - A Redis GUI by [Zihua Li](https://github.com/luin)
- [OK JSON](https://okjson.app) - A scriptable JSON formatter by [Francis Feng](https://github.com/francisfeng)
- [Menu Helper](https://github.com/Kyle-Ye/MenuHelper) - A Finder Extension App by [Kyle-Ye](https://github.com/Kyle-Ye)Want to tell the world about your app that is using this package? Open a PR!
## Maintainers
- [Sindre Sorhus](https://github.com/sindresorhus)
- [Christian Tietze](https://github.com/DivineDominion)