https://github.com/sirhenricus/drbrainactionreaction_packagedecomp
Decompiled Assets From Dr Brain Action Reaction (1999)
https://github.com/sirhenricus/drbrainactionreaction_packagedecomp
decompilation doctorbrain drbrain extraction oldunreal unrealengine unrealengine1 unrealscript
Last synced: 4 months ago
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Decompiled Assets From Dr Brain Action Reaction (1999)
- Host: GitHub
- URL: https://github.com/sirhenricus/drbrainactionreaction_packagedecomp
- Owner: SirHenricus
- Created: 2025-03-29T17:28:23.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2025-04-02T19:10:48.000Z (about 1 year ago)
- Last Synced: 2025-06-03T23:50:37.852Z (about 1 year ago)
- Topics: decompilation, doctorbrain, drbrain, extraction, oldunreal, unrealengine, unrealengine1, unrealscript
- Language: UnrealScript
- Homepage:
- Size: 40.4 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Decompiled Assets From Dr Brain Action Reaction (1999)
### [DSHenry](https://linktr.ee/Sir_Henricus)
---
Dr Brain Action Reaction is a puzzle game developed by Knowledge Adventure. It is part of a game series originally developed by Sierra. The game uses Unreal Engine 1.
This is a decompilation of the .u package files containing all the assets for the game, which I have done with other UE1 based games. Since the game didn't come with the UnrealEd executable and I wasn't able to get the 224 patch UnrealEd executable to work, I used [WOTgreal](https://ut99.org/ut99.org/viewtopic.php?t=14963) to export the files instead (I used the decompilation option for the uc files instead of extracting the raw scripts, probably not the best idea for highlighting how the game works as this tends to omit certain minor details). I also uploaded the assets instead of just the .uc files, which I didn't do with the other games.
I don't really plan on using any of this to make a patch for the game or anything like that, I was just curious about how the game worked.
None of the code or assets have been modified. Though some of the asset files may have been exported incorrectly.