https://github.com/sirhenricus/klingonhonorguard_ucsource
UnrealScript Source Code For Klingon Honor Guard (1998)
https://github.com/sirhenricus/klingonhonorguard_ucsource
decompilation extracted klingon sourcecode unrealengine unrealengine1 unrealscript
Last synced: 4 months ago
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UnrealScript Source Code For Klingon Honor Guard (1998)
- Host: GitHub
- URL: https://github.com/sirhenricus/klingonhonorguard_ucsource
- Owner: SirHenricus
- Created: 2025-03-28T20:10:07.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2025-03-29T17:24:51.000Z (about 1 year ago)
- Last Synced: 2025-04-13T01:08:09.830Z (about 1 year ago)
- Topics: decompilation, extracted, klingon, sourcecode, unrealengine, unrealengine1, unrealscript
- Language: UnrealScript
- Homepage:
- Size: 667 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# UnrealScript Source Code For Klingon Honor Guard (1998)
### [DSHenry](https://linktr.ee/Sir_Henricus)
---
This is the UnrealScript source code for the game "Star Trek: The Next Generation: Klingon Honor Guard" (1998) developed by MicroProse. The game runs on Unreal Engine 1. I have exported the .uc files from the .u package files using UnrealEd (the game's built in editor that came with most Unreal Engine 1 based games).
Much like what I did with Nerf Arena Blast (another Unreal Engine 1 based game that I have extracted source code from), I only did this because I was curious about how the game works and not really for any other reason.
Nothing was modified after being exported. Though I may not have been entirely careful when organizing the files.
sidenote: Something I noticed about this particular UE1 game is that the models are stored in the package files in a really weird format that many of my tools can't seem to recognize. The only tool I had that even attempted to export them was UTPT (Unreal Tournament Package Tool) and when I tried to view the models using my Blender plugin, the plugin gives me an error. Really weird.