https://github.com/sirjuddington/SLADE
It's a Doom editor
https://github.com/sirjuddington/SLADE
c c-plus-plus doom doom-editor game-formats map-editor mapping modding slade
Last synced: 3 months ago
JSON representation
It's a Doom editor
- Host: GitHub
- URL: https://github.com/sirjuddington/SLADE
- Owner: sirjuddington
- License: gpl-2.0
- Created: 2012-10-04T07:20:57.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2024-10-24T04:09:58.000Z (8 months ago)
- Last Synced: 2024-10-24T21:36:24.465Z (8 months ago)
- Topics: c, c-plus-plus, doom, doom-editor, game-formats, map-editor, mapping, modding, slade
- Language: C++
- Homepage: https://slade.mancubus.net
- Size: 30.2 MB
- Stars: 706
- Watchers: 48
- Forks: 111
- Open Issues: 328
-
Metadata Files:
- Readme: README.md
- Contributing: .github/CONTRIBUTING.md
- Funding: .github/FUNDING.yml
- License: LICENSE
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README
## SLADE
It's a Doom Editor### About
SLADE3 is a modern editor for Doom-engine based games and source ports. It has the ability to view, modify, and write many different game-specific formats, and even convert between some of them, or from/to other generic formats such as [PNG](http://doomwiki.org/wiki/PNG).
SLADE3 can be considered a successor to both [SLumpEd](http://doomwiki.org/wiki/SLumpEd) and [SLADE](http://doomwiki.org/wiki/SLADE) - it combines the [features](https://github.com/sirjuddington/SLADE/wiki/Features) of both, to create an all-in-one editor. Why does it keep the name of what was previously just a map editor? Because it fits :)
### Features
Here is a brief list of features implemented in the current version of SLADE:
**Basic archive/resource editing**
All the basic resource management features you'd expect: Create/Open/Save archives, import/export, ordering, rename, etc.**Simple tabbed interface**
Open multiple archives at once and switch between them easily via tabs. This enables simple copy/paste from one archive to another, among many other benefits.**Many supported game formats**
In addition to full Doom [WAD](http://doomwiki.org/wiki/WAD) and [ZIP/PK3](http://doomwiki.org/wiki/PK3) support, many other game formats are supported, including:
* Quake PAK/WAD2 and HUD image format
* Build GRP and ART format images
* Shadowcaster DAT/LIB along with most of its image formats
* Amulets & Armor RES, MipImage and UI gfx
* [Many more](https://github.com/sirjuddington/SLADE/wiki/Supported-Data-Formats)**Advanced text editor**
The SLADE3 text editor can recognise many text based languages, and provide syntax hilighting, function calltips and autocomplete for them. It also has a bunch of other useful text editing features such as autoindent and find / replace.**Graphic conversion**
All supported graphic formats can be converted to PNG/DoomGfx/DoomFlat and more, with an advanced graphic conversion dialog that provides conversion options and previews.**Texture editing**
Edit Doom composite textures (TEXTUREx) with the easy-to-use SLADE3 texture editor. Also fully supports ZDoom's enhanced composite texture format (TEXTURES).### Supporting SLADE
If you wish to help support SLADE development, feel free to make a small [donation](https://www.paypal.me/sirjuddington), though by no means is this a requirement for continued development. I work on SLADE in my free time as a hobby project and generally enjoy it, which is enough for me.
Additionally, any help on the coding side of things is greatly appreciated - take a look at the list of [issues](https://github.com/sirjuddington/SLADE/issues), and feel free to submit a [pull request](https://github.com/sirjuddington/SLADE/pulls).