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https://github.com/skibitsky/scene-reference
Custom property that allows to reference scene asset directly from the Editor
https://github.com/skibitsky/scene-reference
csharp openupm unity upm upm-package
Last synced: about 19 hours ago
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Custom property that allows to reference scene asset directly from the Editor
- Host: GitHub
- URL: https://github.com/skibitsky/scene-reference
- Owner: skibitsky
- License: mit
- Created: 2020-06-16T11:16:55.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2024-08-07T09:13:47.000Z (7 months ago)
- Last Synced: 2025-02-09T07:38:43.523Z (10 days ago)
- Topics: csharp, openupm, unity, upm, upm-package
- Language: C#
- Homepage:
- Size: 39.1 KB
- Stars: 10
- Watchers: 4
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# SceneReference [](https://openupm.com/packages/com.skibitsky.scene-reference/)
> Custom property that allows to reference scene asset directly from the Editor
## Usage
```csharp
public class SceneLoader : MonoBehaviour
{
[SerializeField] private SceneReference sceneToLoad;private void Start()
{
SceneManager.LoadSceneAsync(sceneToLoad);
}
}
```## Installation
### Install via OpenUPM
The package is available on the [openupm registry](https://openupm.com). It's recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli).
```
openupm add com.skibitsky.scene-reference
```### Install via Git URL
Open *Packages/manifest.json* with your favorite text editor. Add the following line to the dependencies block.
{
"dependencies": {
"com.skibitsky.scene-reference": "https://github.com/skibitsky/scene-reference.git"
}
}Notice: Unity Package Manager records the current commit to a lock entry of the *manifest.json*. To update to the latest version, change the hash value manually or remove the lock entry to resolve the package.
"lock": {
"com.skibitsky.scene-reference": {
"revision": "master",
"hash": "..."
}
}