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https://github.com/skibitsky/scene-reference

Custom property that allows to reference scene asset directly from the Editor
https://github.com/skibitsky/scene-reference

csharp openupm unity upm upm-package

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Custom property that allows to reference scene asset directly from the Editor

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# SceneReference [![openupm](https://img.shields.io/npm/v/com.skibitsky.scene-reference?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.skibitsky.scene-reference/)

> Custom property that allows to reference scene asset directly from the Editor

## Usage

```csharp
public class SceneLoader : MonoBehaviour
{
[SerializeField] private SceneReference sceneToLoad;

private void Start()
{
SceneManager.LoadSceneAsync(sceneToLoad);
}
}
```

## Installation

### Install via OpenUPM

The package is available on the [openupm registry](https://openupm.com). It's recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli).

```
openupm add com.skibitsky.scene-reference
```

### Install via Git URL

Open *Packages/manifest.json* with your favorite text editor. Add the following line to the dependencies block.

{
"dependencies": {
"com.skibitsky.scene-reference": "https://github.com/skibitsky/scene-reference.git"
}
}

Notice: Unity Package Manager records the current commit to a lock entry of the *manifest.json*. To update to the latest version, change the hash value manually or remove the lock entry to resolve the package.

"lock": {
"com.skibitsky.scene-reference": {
"revision": "master",
"hash": "..."
}
}