https://github.com/skript023/scarlet-nexus-internal
Scarlet Nexus simple trainer planned to start implement BigBaseV2 base on unreal engine games
https://github.com/skript023/scarlet-nexus-internal
bigbasev2 reverse-engineering unreal-engine-4
Last synced: 12 months ago
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Scarlet Nexus simple trainer planned to start implement BigBaseV2 base on unreal engine games
- Host: GitHub
- URL: https://github.com/skript023/scarlet-nexus-internal
- Owner: skript023
- License: mit
- Created: 2022-08-09T17:17:15.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2025-01-19T06:07:07.000Z (about 1 year ago)
- Last Synced: 2025-04-12T09:18:57.691Z (12 months ago)
- Topics: bigbasev2, reverse-engineering, unreal-engine-4
- Language: C++
- Homepage:
- Size: 9.59 MB
- Stars: 4
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
Scarlet Nexus Trainer Internal
A trainer menu base Scarlet Nexus Trainer.
Strictly for educational purposes.
## Features
* ImGui�based user interface
* Log console
* Unreal Classes
* Native Function Access
* Fiber Pool
* Thread Pool
* Unload at runtime
## Bugs
* Trainer window will not show if you have overlay hooked for example MSI Afterburner and something like that.
## Building
To build Scarlet Nexus Internal you need:
* Visual Studio 2022
* [Premake 5.0](https://premake.github.io/download.html) in your PATH
To set up the build environment, run the following commands in a terminal:
```dos
git clone https://github.com/skript023/Scarlet-Nexus-Internal.git --recurse-submodules
GenerateProjects.bat
```
Now, you will be able to open the solution, and simply build it in Visual Studio.