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https://github.com/sleeptightansic/rlspr
Minesweeper clone written in C99 with raylib
https://github.com/sleeptightansic/rlspr
c c99 game itch itchio minesweeper minesweeper-game raylib raylib-c
Last synced: about 1 month ago
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Minesweeper clone written in C99 with raylib
- Host: GitHub
- URL: https://github.com/sleeptightansic/rlspr
- Owner: sleeptightAnsiC
- License: mit
- Created: 2024-07-24T10:47:30.000Z (5 months ago)
- Default Branch: master
- Last Pushed: 2024-10-29T23:00:12.000Z (about 2 months ago)
- Last Synced: 2024-10-30T00:48:19.730Z (about 2 months ago)
- Topics: c, c99, game, itch, itchio, minesweeper, minesweeper-game, raylib, raylib-c
- Language: C
- Homepage: https://stacc.itch.io/rlspr
- Size: 106 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# rlspr
Simple (yet feature-rich) clone of classic Minesweeper game. \
Created with Raylib, written in C99. \
Try it out at: https://stacc.itch.io/rlspr
# BUILDING
Requires either POSIX or MinGW environment, with GNU/make and git:
```sh
$ git clone https://github.com/sleeptightAnsiC/rlspr --depth 1 --recursive --recurse-submodules --shallow-submodules
$ cd rlspr
$ make
```# GOALs
- Trying out raylib and testing its portability, building it for multiple systems and WEB (initial goal)
- Implementing most of the features from other Minesweeper clones and the original ones
- Keeping the code as small as possible (if some feature would require a lot of code changes, it's out of the scope)# NON-GOALs
- Better looks (polished functionality is the goal, not polished visuals)
- Proper menus for changing options, keybindings, themes, colors, etc. (although, I may provide simple intermediate GUI for changing difficulty, see TODOs)# NOTEs
- I implemented everything from the scratch, without any tutorials or guides. This is my take on Minesweeper implementation.
- Although, I did NOT peek at any Minesweeper's implementation details, I referenced to this page for the design details: https://minesweeper-pro.com/introduction/# TODOs
- Provide UI for changing difficulty and few core options (functionality is already there, just front-end is missing)
- Provide automatic resolution scaling
- (in far future) replace current draw pass with GLSL shader
- (in far future) once again, try to build raylib through raw C code, without using Makefile# FIXMEs
- `make CFLAGS=''` will cause raylib build to fail (this is more of an issue with raylib Makefile)
- Although, I haven't prepared any mobile support, the WEB version can be started from mobile web browser, but it will NOT work properly. This should be either prevented or fixed by implementing gestures.
- If a flag/question mark gets placed before starting the game, it will disappear upon revealing the first cell (this is caused by "safe first try" feature and there are multiple ways to fix it)# LICENSE
Copyright holder: https://github.com/sleeptightAnsiC \
Code under this repository is licensed under permissive MIT/X license, \
but this does NOT include its dependencies and git-submodules, such as raylib. \
This repository contains the proper copy of License formula.