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https://github.com/sleitnick/rdc2019-procedural-generation

Resources from the Procedural Generation talk from RDC2019
https://github.com/sleitnick/rdc2019-procedural-generation

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Resources from the Procedural Generation talk from RDC2019

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# RDC2019 - Procedural Generation: Not Just for Terrain

## Watch [the presentation](https://youtu.be/ADfUj7yUHW0) on YouTube.

Learn how to create forests, cities, and more that your players will love by utilizing procedural generation.

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Resources from the presentation can be found in this repository.

- **Presentation.pptx** - Powerpoint presentation
- **RDC2019.rbxl** - Roblox place file where I created the examples
- **examples/**
- **01_rolling_hills.lua** - Rolling Hills example
- **02_generate_heightmap.lua** - Generate a heightmap
- **03_fbm.lua** - Fractal Brownian Motion implementation
- **04_draw_trees.lua** - Draw trees on a map

Check out more information on Fractal Brownian Motion on [The Book of Shaders](https://thebookofshaders.com/13/) site.