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https://github.com/sleitnick/rdc2019-procedural-generation
Resources from the Procedural Generation talk from RDC2019
https://github.com/sleitnick/rdc2019-procedural-generation
Last synced: 13 days ago
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Resources from the Procedural Generation talk from RDC2019
- Host: GitHub
- URL: https://github.com/sleitnick/rdc2019-procedural-generation
- Owner: Sleitnick
- Created: 2019-07-15T06:33:09.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2019-08-15T21:33:22.000Z (over 5 years ago)
- Last Synced: 2024-10-24T22:18:06.340Z (2 months ago)
- Homepage: https://www.rdcglobal.com/
- Size: 78.5 MB
- Stars: 12
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# RDC2019 - Procedural Generation: Not Just for Terrain
## Watch [the presentation](https://youtu.be/ADfUj7yUHW0) on YouTube.
Learn how to create forests, cities, and more that your players will love by utilizing procedural generation.
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Resources from the presentation can be found in this repository.
- **Presentation.pptx** - Powerpoint presentation
- **RDC2019.rbxl** - Roblox place file where I created the examples
- **examples/**
- **01_rolling_hills.lua** - Rolling Hills example
- **02_generate_heightmap.lua** - Generate a heightmap
- **03_fbm.lua** - Fractal Brownian Motion implementation
- **04_draw_trees.lua** - Draw trees on a mapCheck out more information on Fractal Brownian Motion on [The Book of Shaders](https://thebookofshaders.com/13/) site.