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https://github.com/sm64pc/sm64ex
Fork of https://github.com/sm64-port/sm64-port with additional features.
https://github.com/sm64pc/sm64ex
Last synced: about 5 hours ago
JSON representation
Fork of https://github.com/sm64-port/sm64-port with additional features.
- Host: GitHub
- URL: https://github.com/sm64pc/sm64ex
- Owner: sm64pc
- Created: 2020-05-07T15:43:27.000Z (over 4 years ago)
- Default Branch: nightly
- Last Pushed: 2024-07-03T07:40:50.000Z (5 months ago)
- Last Synced: 2024-11-28T07:06:14.529Z (14 days ago)
- Language: C
- Homepage:
- Size: 20.4 MB
- Stars: 1,597
- Watchers: 72
- Forks: 491
- Open Issues: 157
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGES
Awesome Lists containing this project
- awesome-unofficial-pc-ports - sm64ex - Port that allow easier Modding (Also included in sm64pcbuilder2) (Uncategorized / Uncategorized)
README
# sm64ex
Fork of [sm64-port/sm64-port](https://github.com/sm64-port/sm64-port) with additional features.Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content.Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm64ex/tree/nightly/). New functionality will be merged to master once they're considered to be well-tested.
*Read this in other languages: [Español](README_es_ES.md), [Português](README_pt_BR.md), [简体中文](README_zh_CN.md) or [Bahasa Melayu](README_ms_MY.md).*
## New features
* Options menu with various settings, including button remapping.
* Optional external data loading (so far only textures and assembled soundbanks), providing support for custom texture packs.
* Optional analog camera and mouse look (using [Puppycam](https://github.com/FazanaJ/puppycam)).
* Optional OpenGL1.3-based renderer for older machines, as well as the original GL2.1, D3D11 and D3D12 renderers from Emill's [n64-fast3d-engine](https://github.com/Emill/n64-fast3d-engine/).
* Option to disable drawing distances.
* Optional model and texture fixes (e.g. the smoke texture).
* Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option
* Cheats menu in Options (activate with `--cheats` or by pressing L thrice in the pause menu).
* Support for both little-endian and big-endian save files (meaning you can use save files from both sm64-port and most emulators), as well as an optional text-based save format.Recent changes in Nightly have moved the save and configuration file path to `%HOMEPATH%\AppData\Roaming\sm64ex` on Windows and `$HOME/.local/share/sm64ex` on Linux. This behaviour can be changed with the `--savepath` CLI option.
For example `--savepath .` will read saves from the current directory (which not always matches the exe directory, but most of the time it does);
`--savepath '!'` will read saves from the executable directory.## Building
For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64ex/wiki).**Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.**