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https://github.com/smallab/ccgl-xcode-templates
These XCode templates provide starting points for applications that use Cinder from within a typical Cocoa environment. The basic template features a MayaCam, a colored cube and a Cocoa slider to control the size of the cube.
https://github.com/smallab/ccgl-xcode-templates
Last synced: about 2 months ago
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These XCode templates provide starting points for applications that use Cinder from within a typical Cocoa environment. The basic template features a MayaCam, a colored cube and a Cocoa slider to control the size of the cube.
- Host: GitHub
- URL: https://github.com/smallab/ccgl-xcode-templates
- Owner: smallab
- Created: 2011-11-13T22:15:39.000Z (about 13 years ago)
- Default Branch: master
- Last Pushed: 2013-11-22T05:26:58.000Z (about 11 years ago)
- Last Synced: 2023-03-12T08:38:13.886Z (almost 2 years ago)
- Language: Objective-C
- Homepage: http://cocoacid.org/mac/
- Size: 309 KB
- Stars: 7
- Watchers: 3
- Forks: 2
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
**CCGL XCode Templates for the Mac: [http://cocoacid.org/mac/](http://cocoacid.org/mac/)**
CocoaCinderGL eases the use of Cinder from within a typical XCode/Cocoa project. Thus allowing C++/Obj-C creative coders to build MacOS apps bearing several "Cinder sketches" as well as Cocoa sliders, buttons...
**These XCode templates provide starting points for applications that use Cinder from within a typical Cocoa environment.** The basic template features a MayaCam, a colored cube and a Cocoa slider to control the size of the cube.
To install the templates, **place their *.xctemplate folders** within the XCode.app bundle, inside of **/Contents/Developer/Library/Xcode/Templates/Project Templates/Mac/Application/**, besides "Cocoa Application Base.xctemplate", "Cocoa Application.xctemplate", etc.
When creating a new project, make sure to **save the project inside of a folder placed at the root of your Cinder folder**, besides the "samples", "lib", "boost" folders. Typically a folder named "CCGL" where all the examples sit... If you decide to do otherwise, you'll have to change the User-Defined CINDER_PATH setting of the project's target to comply with the relative location of the project you've just created.