Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/smithay/gbm.rs

libgbm bindings for rust
https://github.com/smithay/gbm.rs

Last synced: 6 days ago
JSON representation

libgbm bindings for rust

Awesome Lists containing this project

README

        

## Safe `libgbm` bindings for [rust](https://www.rust-lang.org)

The Generic Buffer Manager

This module provides an abstraction that the caller can use to request a
buffer from the underlying memory management system for the platform.

This allows the creation of portable code whilst still allowing access to
the underlying memory manager.

This library is best used in combination with [`drm-rs`](https://github.com/Smithay/drm-rs),
provided through the `drm-support` feature.

## Usage

Add to your Cargo.toml

```toml
gbm = "0.16.0"
```

## Example

```rust
extern crate drm;
extern crate gbm;

use drm::control::{self, crtc, framebuffer};
use gbm::{BufferObjectFlags, Device, Format};

// ... init your drm device ...
let drm = init_drm_device();

// init a GBM device
let gbm = Device::new(drm).unwrap();

// create a buffer
let mut bo = gbm
.create_buffer_object::<()>(
1280,
720,
Format::Argb8888,
BufferObjectFlags::SCANOUT | BufferObjectFlags::WRITE,
)
.unwrap();

// write something to it (usually use import or egl rendering instead)
let buffer = {
let mut buffer = Vec::new();
for i in 0..1280 {
for _ in 0..720 {
buffer.push(if i % 2 == 0 { 0 } else { 255 });
}
}
buffer
};
bo.write(&buffer).unwrap();

// create a framebuffer from our buffer
let fb = gbm.add_framebuffer(&bo, 32, 32).unwrap();

// display it (and get a crtc, mode and connector before)
gbm.set_crtc(crtc_handle, Some(fb), (0, 0), &[con], Some(mode))
.unwrap();
```