Ecosyste.ms: Awesome

An open API service indexing awesome lists of open source software.

Awesome Lists | Featured Topics | Projects

https://github.com/snmetamorph/goldsrc-monitor

Simple utility for mapping/scripting/speedrunning or researching games based on GoldSrc/Xash3D FWGS engine (such as CS 1.6, HL, HL:OF, HL:BS, and other HL-mods)
https://github.com/snmetamorph/goldsrc-monitor

cmake counter-strike debugging-games gamedev goldsrc-engine half-life half-life-sdk hlsdk opposing-force polyhook2 rapidjson researching-games utility valve vcpkg

Last synced: 2 months ago
JSON representation

Simple utility for mapping/scripting/speedrunning or researching games based on GoldSrc/Xash3D FWGS engine (such as CS 1.6, HL, HL:OF, HL:BS, and other HL-mods)

Awesome Lists containing this project

README

        

# GoldSrc Monitor
![GitHub Workflow Status (branch)](https://img.shields.io/github/actions/workflow/status/SNMetamorph/goldsrc-monitor/nightly-builds.yml?branch=master)
![GitHub release (by tag)](https://img.shields.io/github/downloads/SNMetamorph/goldsrc-monitor/total)
![GitHub top language](https://img.shields.io/github/languages/top/SNMetamorph/goldsrc-monitor)
![GitHub repo size](https://img.shields.io/github/repo-size/SNMetamorph/goldsrc-monitor)
![GitHub commit activity](https://img.shields.io/github/commit-activity/m/SNMetamorph/goldsrc-monitor)

Simple and standalone utility for mapping/scripting/speedrunning or researching games based on GoldSrc/![Xash3D FWGS](https://github.com/FWGS/xash3d-fwgs) engine.
Download this program and read detailed description you can on [Gamebanana Page](https://gamebanana.com/gamefiles/8977)

# Building
1) Clone this repository, following the instructions given below. Pass lines below to command prompt or Windows Terminal.
```
git clone --recursive https://github.com/SNMetamorph/goldsrc-monitor.git
cd goldsrc-monitor
git submodule update --init --recursive
external\vcpkg\bootstrap-vcpkg.bat
```
2) Open CMakeLists.txt using Visual Studio
3) Select desired debug/release build type
4) Build entire project
5) Result compiled files will be located in `build\bin\Debug` or `build\bin\Release`

# External dependencies
[PolyHook 2.0](https://github.com/stevemk14ebr/PolyHook_2_0) - Copyright (c) 2019, Stephen Eckels - [License](https://github.com/stevemk14ebr/PolyHook_2_0/blob/master/LICENSE)
[Half Life 1 SDK](https://github.com/ValveSoftware/halflife) - Copyright (c) Valve Corp. - [License](https://github.com/ValveSoftware/halflife/blob/master/LICENSE)
[RapidJSON](https://github.com/Tencent/rapidjson) - Copyright (c) 2015 THL A29 Limited, a Tencent company, and Milo Yip - [License](https://github.com/Tencent/rapidjson/blob/master/license.txt)