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https://github.com/soarqin/finalhe

Final h-encore, a tool to push h-encore exploit for PS VITA/PS TV automatically
https://github.com/soarqin/finalhe

Last synced: 2 months ago
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Final h-encore, a tool to push h-encore exploit for PS VITA/PS TV automatically

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README

        

# Final h-encore

Push the h-encore exploit for PS VITA and PS TV through a Windows, macOS or Linux GUI.

## Credits

see [CREDITS.md](CREDITS.md)

## Common usage

1. Download a pre-built executable binary below.
1. If you want to update PS Vita to firmware 3.60, 3.65 or 3.68 through USB connection, download related Update Packages [here](https://darthsternie.net/index.php/ps-vita-firmwares/) and extract the `PSP2UPDAT.PUP` to the same folder as this tool
1. If you want to install VitaShell or enso by transferring in Content Manager, download prebuilt zip from `releases` tab and put in the same folder of this tool
1. Connect your PS Vita to your computer via USB
1. Run the executable and follow the on-screen directions

### Prebuilt binaries

Download a pre-built executable binary below and follow instructions. Supported firmwares: 3.60, 3.61, 3.65-3.72

- For Windows get the [latest release](https://github.com/soarqin/finalhe/releases/latest)
- if you have not installed USB driver for PS Vita: install `QcmaDriver_winusb.exe` (also on the releases page)
- For macOS, the last pre-built [release is v1.5](https://github.com/soarqin/finalhe/releases/tag/v1.5)
- For linux openSUSE
1. add a home [repository](https://software.opensuse.org/package/finalhe) to your local software repositories:
- `sudo addrepo -f http://download.opensuse.org/repositories/home:/seilerphilipp/openSUSE_Leap_15.0/`
- note: if using Leap 42.3, replace the version in the url with `42.3`
2. install package
- `sudo zypper install finalhe`
3. Run "FinalHE"
- in your terminal type `FinalHE`
- For Arch Linux
1. Install the [`finalhe-git`](https://aur.archlinux.org/packages/finalhe-git/) package from AUR:
- `yay -S finalhe-git`
2. Run `finalhe` in your terminal

## Build from source

### Prerequisites

1. macOS: install [brew](https://brew.sh), build tools (`xcode-select --install`) then install dyld, libusb, pkg-config & qt5 through brew (`brew install dyld-headers libusb pkg-config qt5`)
1. Linux:
- Debian/Ubuntu: install build-essential, libxml2-dev, libusb-dev, libusb-1.0-0-dev, zlib-dev or zlib1g-dev, qtbase5-dev, qttools5, cmake(if use cmake to build)
- Fedora/CentOS: group install "Development Tools", install libxml2-devel, libusb-devel, zlib-devel, qt5-qtbase-devel, qt5-qtbase, qt5-linguist, cmake3(if use cmake to build)
- openSUSE: install cmake >= 11.0, gcc-c++, zlib-devel, libxml2-devel, libQt5Widgets-devel, libQt5Network-devel, libqt5-linguist-devel, libusb-compat-devel
- Arch: install base-devel, libxml2, libusb, zlib, qt5, cmake (if using cmake to build)

### Build from source

You can choose either `qmake` or `cmake` to build

- cmake: run `cmake` to generate Makefile for compiling
- macOS: it cannot produce app bundle, and you need to specify `CMAKE_PREFIX_PATH` if Qt is not installed in default location: `cmake -DCMAKE_PREFIX_PATH= `. If you have installed qt5 with brew, and are on project root directory, you can run with `cmake -DCMAKE_PREFIX_PATH=/usr/local/opt/qt@5 .`. Then run `make` and you can open it by double clicking at `src/FinalHE`.
- qmake: run `qmake` to generate Makefile for compiling, run `make lcopy` in `src` folder to compile translations and copy them to binary folder

## Contribute translations

- For coders using Qt:
1. If using qmake, add your language to this line in src/src.pro: `TRANSLATIONS += ...`, and re-generate Makefile from qmake, then run `make lupdate` in `src` folder, you will get new generated .ts files in src/languages
1. If using cmake, add your language to this line in src/CMakeLists.txt: `set(TRANSLATION_FILES ...`, and re-generate Makefile/project from cmake, compile it, you will get new generated .ts files in src/languages
1. Open .ts files with Qt Linquist tool and translate strings into native language
1. If using qmake, run `make lcopy` in src folder and you will get compiled .qm files in languages folder
1. If using cmake, compile the project and you will get compiled .qm files in language folder
- For non-coders:
1. Copy translations/en_US.ts to a new file with filename in [IETF language tag](https://datahub.io/core/language-codes/r/3.html) form (but replace "-" with "_")
1. Open the .ts file, it is just in xml format, go through all elements of `` to translate, and remove the property `type="unfinished"` from translated items